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authorJeff Carr <[email protected]>2022-11-09 08:38:50 -0600
committerJeff Carr <[email protected]>2022-11-09 08:38:50 -0600
commited382bec55be25039e4dcf020d1512139855c9bb (patch)
treefb3a671fd07c03a75cedb8d56b2241108cd792ff /structs.go
parentb410d0fd083ee89eed410cda2123a22cddcd3f44 (diff)
cleanup of the example commands. more plugin workv0.4.6
add a button in two plugins at the same time! added a button in andlabs/ui & gocui attempt a common widget struct between wit/gui & the plugins start handling missing plugins rename Makefile command examples remote examples used for testing filename improvements golang src code uses lowercase and _ in filenames fix crash when button click function == nil fix wrong name 'gocli' -> 'gocui' keep fighting with goreadme generated README.md Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'structs.go')
-rw-r--r--structs.go29
1 files changed, 0 insertions, 29 deletions
diff --git a/structs.go b/structs.go
index bf16758..22ec988 100644
--- a/structs.go
+++ b/structs.go
@@ -82,35 +82,6 @@ type GuiConfig struct {
prefix string
}
-type Widget int
-
-// https://ieftimov.com/post/golang-datastructures-trees/
-const (
- Unknown Widget = iota
- Window
- Tab
- Frame
- Dropbox
- Spinner
- Label
-)
-
-func (s Widget) String() string {
- switch s {
- case Window:
- return "Window"
- case Tab:
- return "Tab"
- case Frame:
- return "Frame"
- case Label:
- return "Label"
- case Dropbox:
- return "Dropbox"
- }
- return "unknown"
-}
-
// The Node is simply the name and the size of whatever GUI element exists
type Node struct {
id int