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authorJeff Carr <[email protected]>2023-03-29 22:44:08 -0500
committerJeff Carr <[email protected]>2023-03-29 22:44:08 -0500
commit947169df5a22c9f9b53f825764747f648c70ff1e (patch)
tree3c84fffc14352329bc41e6b58910ff278c99f08c /structs.go
parent6013fde8332e8ecbffaf1a0977ba2e1da8ea8775 (diff)
ready for version v0.7.4
start deprecating toolkit.Widget switch to variable name 'ParentId' use 'ActionType' and 'WidgetType' preliminary redraw() final definition of variables 'Name' and 'Text' more cleaning of the code remove lots of dumb code bind 'd' key press to dump out debugging info early color handling in gocui! Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'structs.go')
-rw-r--r--structs.go16
1 files changed, 8 insertions, 8 deletions
diff --git a/structs.go b/structs.go
index 62e5f92..94382d7 100644
--- a/structs.go
+++ b/structs.go
@@ -33,9 +33,9 @@ type GuiArgs struct {
type GuiConfig struct {
// This is the master node. The Binary Tree starts here
- master *Node
+ rootNode *Node
- // A node off of master for passing debugging flags
+ // A node off of rootNode for passing debugging flags
flag *Node
// These are shortcuts to pass default values to make a new window
@@ -60,8 +60,13 @@ type Node struct {
initOnce sync.Once
widget toolkit.Widget
+ WidgetType toolkit.WidgetType
- Name string
+// Title string // what is visable to the user
+// Desc string // a name useful for programming
+
+ Text string // what is visable to the user
+ Name string // a name useful for programming
// used for Windows
Width int
@@ -85,9 +90,4 @@ type Node struct {
parent *Node
children []*Node
-
- // is keeping
- // deprecate these things if they don't really need to exist
- // checked bool
- // text string
}