diff options
| author | Jeff Carr <[email protected]> | 2023-03-29 23:03:04 -0500 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2023-03-29 23:03:04 -0500 |
| commit | 4e28cde838683188bfbd9222746409538828592d (patch) | |
| tree | 3c84fffc14352329bc41e6b58910ff278c99f08c /log | |
| parent | d4787a1ebdd08359746516dbb72f1feaf95be5b6 (diff) | |
add semi-working gocuiv0.7.4
commit 947169df5a22c9f9b53f825764747f648c70ff1e
Author: Jeff Carr <[email protected]>
Date: Wed Mar 29 22:44:08 2023 -0500
ready for version v0.7.4
start deprecating toolkit.Widget
switch to variable name 'ParentId'
use 'ActionType' and 'WidgetType'
preliminary redraw()
final definition of variables 'Name' and 'Text'
more cleaning of the code
remove lots of dumb code
bind 'd' key press to dump out debugging info
early color handling in gocui!
Signed-off-by: Jeff Carr <[email protected]>
commit 6013fde8332e8ecbffaf1a0977ba2e1da8ea8775
Author: Jeff Carr <[email protected]>
Date: Sun Mar 26 17:19:20 2023 -0500
improvements towards a working dns control panel
democui has the help menu
try to add mouse support to gocui
make a direct access method
Margin() and Pad() tests
add SPEW
also push devel branch to github
Signed-off-by: Jeff Carr <[email protected]>
commit 6f91f5e080e06cdc0f34b13d23e5fd16ea37259a
Author: Jeff Carr <[email protected]>
Date: Fri Mar 24 20:14:18 2023 -0500
starting to try safe chan and goroutines
fix tab title's
right before attempting to add chan goroutines
removed "where" widget pointer
box added to tab
experiement with log as it's own repo
Signed-off-by: Jeff Carr <[email protected]>
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'log')
| -rw-r--r-- | log/log.go | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/log/log.go b/log/log.go new file mode 100644 index 0000000..9862291 --- /dev/null +++ b/log/log.go @@ -0,0 +1,149 @@ +package witlog +// +// version v1.2 +// +// I like things to be easy. +// +// this means all the log settings are in one place. it should allow +// things to be over-ridden externally to the library +// but still allow command line --args to pass debugging settings +// +// I also have a generic sleep() and exit() in here because it's simple +// +// Usage: +// +// log("something", foo, bar) +// var DEBUG bool = true +// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing +// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging! +// + +import ( + "os" + "runtime" + "runtime/pprof" + golog "log" + "time" + "reflect" + "github.com/davecgh/go-spew/spew" + // "net" +) + +// various debugging flags +var LogNow bool = true // useful for active development +var LogError bool = true +var LogWarn bool = false +var LogInfo bool = false +var LogVerbose bool = false +var LogSleep bool = false + +var LOGOFF bool = false // turn this off, all logging stops +var debugToolkit bool = false // does spew stuff? + +var Where string = "gui/log" + +type Spewt struct { + a bool +} + +var SPEW Spewt + +/* + sleep() # you know what this does? sleeps for 1 second. yep. dump. easy. + sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second +*/ +func Sleep(a ...any) { + if (a == nil) { + time.Sleep(time.Second) + return + } + + Log(LogSleep, "sleep", a[0]) + + switch a[0].(type) { + case int: + time.Sleep(time.Duration(a[0].(int)) * time.Second) + case float64: + time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond) + default: + Log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0])) + } +} + +/* + exit() # yep. exits. I guess everything must be fine + exit(3) # I guess 3 it is then + exit("dont like apples") # ok. I'll make a note of that +*/ +func Exit(a ...any) { + Log(LogError, "exit", a) + //if (a) { + // os.Exit(a) + //} + os.Exit(0) +} + +/* + I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever. + I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this + implementation is probably faster than all of those because you just set one bool to FALSE + and it all stops. + Sometimes I need to capture to stdout, sometimes stdout can't + work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread + over 8 million references in every .go file. I'm tapping out and putting + it in one place. here it is. Also, this makes having debug levels really fucking easy. + You can define whatever level of logging you want from anywhere (command line) etc. + + log() # doesn't do anything + log(stuff) # sends it to whatever log you define in a single place. here is the place +*/ + +func Log(a ...any) { + if (LOGOFF) { + return + } + + if (a == nil) { + return + } + var tbool bool + if (reflect.TypeOf(a[0]) == reflect.TypeOf(tbool)) { + if (a[0] == false) { + return + } + a[0] = Where + } + + if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) { + // a = a[1:] + a[0] = Where + if (debugToolkit) { + scs := spew.ConfigState{MaxDepth: 1} + scs.Dump(a) + // spew.Dump(a) + } + return + } + + golog.Println(a...) +} + +func loggo() { + pprof.Lookup("goroutine").WriteTo(os.Stdout, 1) + golog.Println("runtime.NumGoroutine() = ", runtime.NumGoroutine()) +} + +func logindent(depth int, format string, a ...interface{}) { + var tabs string + for i := 0; i < depth; i++ { + tabs = tabs + format + } + + // newFormat := tabs + strconv.Itoa(depth) + " " + format + newFormat := tabs + format + Log(debugToolkit, newFormat, a) +} + +func SetOutput(f *os.File) { + golog.SetOutput(f) +} |
