diff options
| author | Jeff Carr <[email protected]> | 2019-05-30 08:55:54 -0700 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2019-05-30 08:55:54 -0700 |
| commit | 3abb0b92f481341bc80da3b971956e34d2f2ef07 (patch) | |
| tree | 580c7a93d0749d3c048db810bb0f234d1b9732ac /gui.go | |
| parent | 5ad5afee4d9cc4b6abb527ded4ff321807af2f0f (diff) | |
more variable name fixes
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'gui.go')
| -rw-r--r-- | gui.go | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -123,7 +123,7 @@ func ErrorWindow(wm *GuiWindow, msg1 string, msg2 string) { // in the AllButtons %map // TODO: clean up the text above // TODO: remove this all together going only to main() -func mouseClick(b *ButtonMap) { +func mouseClick(b *GuiButton) { log.Println("gui.mouseClick() START") if (b == nil) { log.Println("\tgui.mouseClick() START b = nil") @@ -167,7 +167,7 @@ func mouseClick(b *ButtonMap) { // This routine MUST be here as this is how the andlabs/ui works // This is the raw routine passed to every button in andlabs libui / ui // -// There is a []ButtonMap which has all the buttons. We search +// There is a []GuiButton which has all the buttons. We search // for the button and then call the function below // func defaultButtonClick(button *ui.Button) { @@ -183,7 +183,7 @@ func defaultButtonClick(button *ui.Button) { log.Println("\tdefaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action) if Data.AllButtons[key].custom != nil { log.Println("\tdefaultButtonClick() DOING CUSTOM FUNCTION") - var tmp ButtonMap + var tmp GuiButton tmp = Data.AllButtons[key] // spew.Dump(tmp) Data.AllButtons[key].custom(&tmp) @@ -200,7 +200,7 @@ func defaultButtonClick(button *ui.Button) { mouseClick(nil) } -func AddButton(b *ButtonMap, name string) *ui.Button { +func AddButton(b *GuiButton, name string) *ui.Button { newB := ui.NewButton(name) newB.OnClicked(defaultButtonClick) @@ -210,11 +210,11 @@ func AddButton(b *ButtonMap, name string) *ui.Button { } func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM, - name string, action string, custom func(*ButtonMap)) *ui.Button { + name string, action string, custom func(*GuiButton)) *ui.Button { newUiB := ui.NewButton(name) newUiB.OnClicked(defaultButtonClick) - var newB ButtonMap + var newB GuiButton newB.B = newUiB newB.T = wm.T newB.Account = a @@ -227,11 +227,11 @@ func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM, return newUiB } -func CreateFontButton(wm *GuiWindow, action string) *ButtonMap { +func CreateFontButton(wm *GuiWindow, action string) *GuiButton { newB := ui.NewFontButton() // create a 'fake' button entry for the mouse clicks - var newBM ButtonMap + var newBM GuiButton newBM.Action = action newBM.FB = newB newBM.AH = wm.AH |
