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authorJeff Carr <[email protected]>2023-03-03 14:41:38 -0600
committerJeff Carr <[email protected]>2023-03-03 14:41:38 -0600
commit49202eeafdad8e5780fefdad3d2f87fd4354725e (patch)
tree5d749b5d4835c7a0395bd1f87b5d2d1d91b14a08 /debug_flags.go
parent80317ec89c94beadcbf3775f84c6010b5ceef302 (diff)
release as v0.6.5v0.6.5
good standard release really clean interaction to plugin really clean debug flags implementation common doAppend() idea, but it probably won't work re-implement combobox. this code base almost doesn't suck slider & spinner set values now tab set margin works convert dropdown to Send() lots of other changes to try to implement single line Entry() I guess use golang file names even though internalally the go developers use underscore chars in the actual go sources. Maybe there is a reason for that? go channel debug window does something make a debug window for channels. add sample icons Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'debug_flags.go')
-rw-r--r--debug_flags.go84
1 files changed, 0 insertions, 84 deletions
diff --git a/debug_flags.go b/debug_flags.go
deleted file mode 100644
index ea535c4..0000000
--- a/debug_flags.go
+++ /dev/null
@@ -1,84 +0,0 @@
-package gui
-
-// Let's you toggle on and off the various types of debugging output
-// These checkboxes should be in the same order as the are printed
-func (n *Node) debugFlags(makeWindow bool) {
- var w, g *Node
-
- // Either:
- // make a new window
- // make a new tab in the existing window
- if (makeWindow) {
- Config.Title = "Debug Flags"
- Config.Width = 300
- Config.Height = 400
- w = NewWindow()
- w.Custom = w.StandardClose
- } else {
- w = n.NewTab("Debug Flags")
- }
- w.Dump()
-
- g = w.NewGroup("Debug Flags")
-
- g.NewButton("Turn on all Debug Flags", func () {
- SetDebug(true)
- })
-
- g.NewButton("Turn off all Debug Flags", func () {
- SetDebug(false)
- })
-
- // generally useful debugging
- cb1 := g.NewCheckbox("debugGui")
- cb1.Custom = func() {
- debugGui = cb1.widget.B
- log(debugGui, "Custom() n.widget =", cb1.widget.Name, cb1.widget.B)
- }
-
- // debugging that will show you things like mouse clicks, user inputing text, etc
- // also set toolkit.DebugChange
- cb2 := g.NewCheckbox("debugChange")
- cb2.Custom = func() {
- debugChange = cb2.widget.B
- SetDebugChange(cb2.widget.B)
- log(debugGui, "Custom() n.widget =", cb2.widget.Name, cb2.widget.B)
- }
-
- // supposed to tell if you are going to dump full variable output
- cb3 := g.NewCheckbox("debugDump")
- cb3.Custom = func() {
- debugDump = cb3.widget.B
- log(debugGui, "Custom() n.widget =", cb3.widget.Name, cb3.widget.B)
- }
-
- cb4 := g.NewCheckbox("debugTabs")
- cb4.Custom = func() {
- debugTabs = cb4.widget.B
- log(debugGui, "Custom() n.widget =", cb4.widget.Name, cb4.widget.B)
- }
-
- // should show you when things go into or come back from the plugin
- cb5 := g.NewCheckbox("debugPlugin")
- cb5.Custom = func() {
- debugPlugin = cb5.widget.B
- log(debugGui, "Custom() n.widget =", cb5.widget.Name, cb5.widget.B)
- }
-
- cb6 := g.NewCheckbox("debugNode")
- cb6.Custom = func() {
- debugNode = cb6.widget.B
- log(debugGui, "Custom() n.widget =", cb6.widget.Name, cb6.widget.B)
- }
-
- // turns on debugging inside the plugin toolkit
- cb7 := g.NewCheckbox("debugToolkit")
- cb7.Custom = func() {
- SetDebugToolkit(cb7.widget.B)
- log(debugGui, "Custom() n.widget =", cb7.widget.Name, cb7.widget.B)
- }
-
- g.NewButton("Dump Debug Flags", func () {
- ShowDebugValues()
- })
-}