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authorJeff Carr <[email protected]>2022-10-21 11:40:08 -0500
committerJeff Carr <[email protected]>2022-10-21 11:40:08 -0500
commita3fc02c2f7e22f92b76ff6db92618be0cf3656a6 (patch)
tree70c05aada2b3acfbb95d1e6e0098291c7f8b6bcf /README.md
parentb8ef0bb05dc14bc4291f3d156b199fa125cdb9d7 (diff)
v0.4.1 set sane toolkit default look and feelv0.4.1
autogenerate README.md from doc.go (goreadme cmd) remove passing arguements on a mouse click() make defaults for padding, margin, stretchy, etc add a checkbox widget function rename to NewButton() keep cleaning up toolkit code fix date. I was somehow in the future Signed-off-by: Jeff Carr <[email protected]>
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-This is an abstraction layer around the excellent
-cross platform UI toolkit from andlabs/ui
+# gui
-This abstraction layer makes it easier to write
-simple interfaces for like our cloud control panel
+Package gui implements a abstraction layer for Go visual elements in
+a cross platform and library independent way. (hopefully this is will work)
-The cross platform UI has 'quirks' due to it being
-cross platform. Some of the abstraction layer here
-attemps to obfuscate the ui objects so that it is
-more difficult to trigger inconsistancies.
+A quick overview of the features, some general design guidelines
+and principles for how this package should generally work:
-In this regard, this is an attempt to restrict
-all andlabs/ui (and andlabs/libui) interaction to
-the calls within this library.
+Definitions:
+
+```go
+* Toolkit: the underlying library (MacOS gui, Windows gui, gtk, qt, etc)
+* Node: A binary tree of all the underlying GUI toolkit elements
+```
+
+Principles:
+
+```go
+* Make code using this package simple to use
+* When in doubt, search upward in the binary tree
+* It's ok to guess. We will return something close.
+* Hide complexity internally here
+* Isolate the GUI toolkit
+* Function names should follow [Wikipedia Graphical widget]
+```
+
+## Quick Start
+
+This section demonstrates how to quickly get started with spew. See the
+sections below for further details on formatting and configuration options.
+
+```go
+// This creates a simple hello world window
+package main
+
+import (
+ "log"
+ "git.wit.org/wit/gui"
+)
+
+var window *gui.Node // This is the beginning of the binary tree of widgets
+
+// go will sit here until the window exits
+func main() {
+ gui.Main(helloworld)
+}
+
+// This initializes the first window and 2 tabs
+func helloworld() {
+ gui.Config.Title = "Hello World golang wit/gui Window"
+ gui.Config.Width = 640
+ gui.Config.Height = 480
+
+ window := gui.NewWindow()
+ addTab(window, "A Simple Tab Demo")
+ addTab(window, "A Second Tab")
+}
+
+func addTab(w *gui.Node, title string) {
+ tab := w.NewTab(title)
+
+ group := tab.NewGroup("foo bar")
+ group.NewButton("hello", func() {
+ log.Println("world")
+ })
+}
+```
+
+## Debian Build
+
+This worked on debian sid on 2022/10/22
+I didn't record the dependances needed
+
+```go
+GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
+cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
+GO111MODULE="off" go build -v -x
+[./helloworld](./helloworld)
+```
+
+## Toolkits
+
+The goal is to design something that will work with more than one.
+
+Right now, this abstraction is built on top of the go package 'andlabs/ui'
+which does the cross platform support.
+The next step is to intent is to allow this to work directly against GTK and QT.
+
+It should be able to add Fyne, WASM, native macos & windows, android and
+hopefully also things like libSDL, faiface/pixel, slint
+
+[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
+
+## Errors
+
+Since it is possible for custom Stringer/error interfaces to panic, spew
+detects them and handles them internally by printing the panic information
+inline with the output. Since spew is intended to provide deep pretty printing
+capabilities on structures, it intentionally does not return any errors.
+
+## Debugging
+
+To dump variables with full newlines, indentation, type, and pointer
+information this uses spew.Dump()
+
+## Bugs
+
+"The author's idea of friendly may differ to that of many other people."
+
+-- manpage quote from the excellent minimalistic window manager 'evilwm'
+
+External References
+
+## Functions
+
+### func [DebugTab](/window-debug.go#L26)
+
+`func DebugTab()`
+
+this function is used by the examples to add a tab
+dynamically to the bugWin node
+TODO: make this smarter once this uses toolkit/
+
+### func [DebugWindow](/window-debug.go#L14)
+
+`func DebugWindow()`
+
+Creates a window helpful for debugging this package
+
+### func [DemoToolkitWindow](/window-demo-toolkit.go#L24)
+
+`func DemoToolkitWindow()`
+
+This creates a window that shows how the toolkit works
+internally using it's raw unchanged code for the toolkit itself
+
+This is a way to test and see if the toolkit is working at all
+right now it shows the andlabs/ui/DemoNumbersPage()
+
+### func [DemoWindow](/window-demo.go#L10)
+
+`func DemoWindow()`
+
+This creates a window that shows how this package works
+
+### func [GolangDebugWindow](/window-golang-debug.go#L20)
+
+`func GolangDebugWindow()`
+
+### func [IndentPrintln](/structs.go#L161)
+
+`func IndentPrintln(a ...interface{})`
+
+### func [Main](/main.go#L34)
+
+`func Main(f func())`
+
+### func [Queue](/main.go#L45)
+
+`func Queue(f func())`
+
+Other goroutines must use this to access the GUI
+
+You can not acess / process the GUI thread directly from
+other goroutines. This is due to the nature of how
+Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
+For example: gui.Queue(NewWindow())
+
+### func [StandardClose](/window-golang-debug.go#L12)
+
+`func StandardClose(n *Node)`
+
+## Types
+
+### type [GuiConfig](/structs.go#L24)
+
+`type GuiConfig struct { ... }`
+
+#### Variables
+
+```golang
+var Config GuiConfig
+```
+
+### type [Node](/structs.go#L79)
+
+`type Node struct { ... }`
+
+The Node is simply the name and the size of whatever GUI element exists
+
+#### func [NewStandardWindow](/window-demo-toolkit.go#L7)
+
+`func NewStandardWindow(title string) *Node`
+
+#### func [NewWindow](/window.go#L15)
+
+`func NewWindow() *Node`
+
+This routine creates a blank window with a Title and size (W x H)
+
+This routine can not have any arguements due to the nature of how
+it can be passed via the 'andlabs/ui' queue which, because it is
+cross platform, must pass UI changes into the OS threads (that is
+my guess).
+
+This example demonstrates how to create a NewWindow()
+
+Interacting with a GUI in a cross platform fashion adds some
+unusual problems. To obvuscate those, andlabs/ui starts a
+goroutine that interacts with the native gui toolkits
+on the Linux, MacOS, Windows, etc.
+
+Because of this oddity, to initialize a new window, the
+function is not passed any arguements and instead passes
+the information via the Config type.
+
+```golang
+package main
+
+import (
+ "git.wit.org/wit/gui"
+)
+
+func main() {
+ // Define the name and size
+ gui.Config.Title = "WIT GUI Window 1"
+ gui.Config.Width = 640
+ gui.Config.Height = 480
+
+ // Create the Window
+ gui.NewWindow()
+
+}
+
+```
+
+ Output:
+
+```
+You get a window
+```
+
+### type [Widget](/structs.go#L49)
+
+`type Widget int`
+
+---
+Readme created from Go doc with [goreadme](https://github.com/posener/goreadme)