diff options
| author | Jeff Carr <[email protected]> | 2019-06-02 22:22:04 -0700 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2019-06-02 22:22:04 -0700 |
| commit | 5336ee2444a831e10600f8573d4460e7d7e3f9e8 (patch) | |
| tree | b4839dbc86267fbf46ef2bbbe04fa62be1d6391b | |
| parent | 4c76bfac47ff1ac0a9901e489e11c97b537168d7 (diff) | |
make a buttonMap
Signed-off-by: Jeff Carr <[email protected]>
| -rw-r--r-- | button.go | 2 | ||||
| -rw-r--r-- | debug.go | 2 | ||||
| -rw-r--r-- | gui.go | 4 | ||||
| -rw-r--r-- | structs.go | 5 |
4 files changed, 7 insertions, 6 deletions
@@ -50,7 +50,7 @@ func guiButtonClick(button *GuiButton) { } } -func NewCreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton { +func CreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton { newUiB := ui.NewButton(name) newUiB.OnClicked(defaultButtonClick) @@ -19,7 +19,7 @@ func WatchGUI() { for { if (count > 20) { - log.Println("Sleep() in watchGUI() Data.State =", Data.State) + log.Println("Sleep() in watchGUI()") for i, window := range Data.Windows { log.Println("watchGUI() Data.Windows", i, "Name =", window.Name) for name, abox := range window.BoxMap { @@ -11,6 +11,7 @@ const Xaxis = 0 const Yaxis = 1 func GuiInit() { + Data.buttonMap = make(map[*ui.Button]*GuiButton) ui.OnShouldQuit(func() bool { ui.Quit() return true @@ -31,6 +32,9 @@ func InitGuiWindow(action string, gw *GuiWindow) *GuiWindow { newGuiWindow.EntryMap["test"] = nil Data.Windows = append(Data.Windows, &newGuiWindow) + if (Data.buttonMap == nil) { + GuiInit() + } log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow) return &newGuiWindow } @@ -22,8 +22,6 @@ type GuiConfig struct { } type GuiData struct { - State string // used like a state machine - // a fallback default function to handle mouse events // if nothing else is defined to handle them MouseClick func(*GuiButton) @@ -39,6 +37,7 @@ type GuiData struct { // This has to work this way because of how // andlabs/ui & andlabs/libui work AllButtons []*GuiButton + buttonMap map[*ui.Button]*GuiButton } // @@ -61,7 +60,6 @@ type GuiData struct { // type GuiWindow struct { Name string // field for human readable name -// Action string Width int Height int @@ -108,7 +106,6 @@ type GuiButton struct { // text entry fields type GuiEntry struct { Name string // field for human readable name -// Action string // what type of button Edit bool Last string // the last value Normalize func (string) string // function to 'normalize' the data |
