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// 25 june 2014
package ui
type allocation struct {
x int
y int
width int
height int
this Control
neighbor Control
}
type sizingbase struct {
xmargin int
ymargin int
xpadding int
ypadding int
}
// this ensures that all *windows across all platforms contain the necessary functions
// if this fails to compile, we have a problem
var windowSizeEnsure interface {
beginResize() *sizing
endResize(*sizing)
translateAllocationCoords([]*allocation, int, int)
} = &window{}
type controlSizing interface {
allocate(x int, y int, width int, height int, d *sizing) []*allocation
preferredSize(*sizing) (int, int)
commitResize(*allocation, *sizing)
getAuxResizeInfo(*sizing)
}
func (w *window) doresize(width, height int) {
if w.child == nil { // no children; nothing to do
return
}
d := w.beginResize()
allocations := w.child.allocate(0, 0, width, height, d)
w.translateAllocationCoords(allocations, width, height)
// move in reverse so as to approximate right->left order so neighbors make sense
for i := len(allocations) - 1; i >= 0; i-- {
allocations[i].this.commitResize(allocations[i], d)
}
w.endResize(d)
}
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