1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
// 15 july 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
type widgetbase struct {
hwnd C.HWND
parent C.HWND
}
func newWidget(class C.LPCWSTR, style C.DWORD, extstyle C.DWORD) *widgetbase {
return &widgetbase{
hwnd: C.newWidget(class, style, extstyle),
}
}
// these few methods are embedded by all the various Controls since they all will do the same thing
func (w *widgetbase) setParent(win C.HWND) {
C.controlSetParent(w.hwnd, win)
w.parent = win
}
func (w *widgetbase) containerShow() {
C.ShowWindow(w.hwnd, C.SW_SHOW)
}
func (w *widgetbase) containerHide() {
C.ShowWindow(w.hwnd, C.SW_HIDE)
}
// don't embed these as exported; let each Control decide if it should
func (w *widgetbase) text() string {
return getWindowText(w.hwnd)
}
func (w *widgetbase) settext(text string) {
C.setWindowText(w.hwnd, toUTF16(text))
}
type button struct {
*widgetbase
clicked *event
}
var buttonclass = toUTF16("BUTTON")
func startNewButton(text string, style C.DWORD) *button {
w := newWidget(buttonclass,
style | C.WS_TABSTOP,
0)
C.setWindowText(w.hwnd, toUTF16(text))
C.controlSetControlFont(w.hwnd)
b := &button{
widgetbase: w,
clicked: newEvent(),
}
return b
}
func newButton(text string) *button {
b := startNewButton(text, C.BS_PUSHBUTTON)
C.setButtonSubclass(b.hwnd, unsafe.Pointer(b))
return b
}
func (b *button) OnClicked(e func()) {
b.clicked.set(e)
}
func (b *button) Text() string {
return b.text()
}
func (b *button) SetText(text string) {
b.settext(text)
}
//export buttonClicked
func buttonClicked(data unsafe.Pointer) {
b := (*button)(data)
b.clicked.fire()
println("button clicked")
}
type checkbox struct {
*button
}
func newCheckbox(text string) *checkbox {
c := &checkbox{
// don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx)
// we'll handle actually toggling the check state ourselves (see controls_windows.c)
button: startNewButton(text, C.BS_CHECKBOX),
}
C.setCheckboxSubclass(c.hwnd, unsafe.Pointer(c))
return c
}
func (c *checkbox) Checked() bool {
if C.checkboxChecked(c.hwnd) == C.FALSE {
return false
}
return true
}
func (c *checkbox) SetChecked(checked bool) {
if checked {
C.checkboxSetChecked(c.hwnd, C.TRUE)
return
}
C.checkboxSetChecked(c.hwnd, C.FALSE)
}
//export checkboxToggled
func checkboxToggled(data unsafe.Pointer) {
c := (*checkbox)(data)
c.clicked.fire()
println("checkbox toggled")
}
type textField struct {
*widgetbase
}
var editclass = toUTF16("EDIT")
func startNewTextField(style C.DWORD) *textField {
w := newWidget(editclass,
style | C.ES_AUTOHSCROLL | C.ES_LEFT | C.ES_NOHIDESEL | C.WS_TABSTOP,
C.WS_EX_CLIENTEDGE) // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
C.controlSetControlFont(w.hwnd)
return &textField{
widgetbase: w,
}
}
func newTextField() *textField {
return startNewTextField(0)
}
func newPasswordField() *textField {
return startNewTextField(C.ES_PASSWORD)
}
func (t *textField) Text() string {
return t.text()
}
func (t *textField) SetText(text string) {
t.settext(text)
}
|