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// 6 april 2015
#include "ui.h"
#include <stdio.h>
int onClosing(uiWindow *w, void *data)
{
printf("in closing!\n");
uiQuit();
return 1;
}
uiControl *e;
/*TODO
static void getWindowText(uiControl *b, void *data)
{
char *text;
text = uiWindowTitle((uiWindow *) data);
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setWindowText(uiControl *b, void *data)
{
char *text;
text = uiEntryText(e);
uiWindowSetTitle((uiWindow *) data, text);
uiFreeText(text);
}
static void getButtonText(uiControl *b, void *data)
{
char *text;
text = uiButtonText((uiControl *) data);
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setButtonText(uiControl *b, void *data)
{
char *text;
text = uiEntryText(e);
uiButtonSetText((uiControl *) data, text);
uiFreeText(text);
}
*/
int main(int argc, char *argv[])
{
uiInitError *err;
uiWindow *w;
uiControl *mainStack;
uiControl *buttonStack;
uiControl *getButton, *setButton;
err = uiInit(NULL);
if (err != NULL) {
fprintf(stderr, "error initializing ui: %s\n", uiInitErrorMessage(err));
uiInitErrorFree(err);
return 1;
}
w = uiNewWindow("Hello", 320, 240);
uiWindowOnClosing(w, onClosing, NULL);
mainStack = uiNewVerticalStack();
uiWindowSetChild(w, mainStack);
e = uiTextEntryNew();
uiStackAdd(mainStack, e, 0);
buttonStack = uiNewHorizontalStack();
getButton = uiNewButton("Get Window Text");
//TODO uiButtonOnClicked(getButton, getWindowText, w);
setButton = uiNewButton("Set Window Text");
//TODO uiButtonOnClicked(setButton, setWindowText, w);
uiStackAdd(buttonStack, getButton, 1);
uiStackAdd(buttonStack, setButton, 1);
uiStackAdd(mainStack, buttonStack, 0);
buttonStack = uiNewHorizontalStack();
//TODO getButton = uiNewButton("Get Button Text");
uiButtonOnClicked(getButton, getButtonText, getButton);
//TODO setButton = uiNewButton("Set Button Text");
uiButtonOnClicked(setButton, setButtonText, getButton);
uiStackAdd(buttonStack, getButton, 1);
uiStackAdd(buttonStack, setButton, 1);
uiStackAdd(mainStack, buttonStack, 0);
uiWindowShow(w);
uiMain();
printf("after uiMain()\n");
return 0;
}
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