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// 6 april 2015
#include "ui.h"
#include <stdio.h>
int onClosing(uiWindow *w, void *data)
{
printf("in closing!\n");
uiQuit();
return 1;
}
void onClicked(uiControl *b, void *data)
{
// TODO
}
void onClicked2(uiControl *b, void *data)
{
printf("button clicked!\n");
}
int main(int argc, char *argv[])
{
uiInitError *err;
uiWindow *w;
uiControl *stack;
uiControl *button, *button2;
err = uiInit(NULL);
if (err != NULL) {
fprintf(stderr, "error initializing ui: %s\n", uiInitErrorMessage(err));
uiInitErrorFree(err);
return 1;
}
w = uiNewWindow("Hello", 320, 240);
uiWindowOnClosing(w, onClosing, NULL);
if (argc > 1)
stack = uiNewHorizontalStack();
else
stack = uiNewVerticalStack();
uiWindowSetChild(w, stack);
button2 = uiNewButton("Change Me");
uiButtonOnClicked(button2, onClicked2, NULL);
button = uiNewButton("Click Me");
uiButtonOnClicked(button, onClicked, button2);
uiStackAdd(stack, button, 1);
uiStackAdd(stack, button2, 0);
uiWindowShow(w);
uiMain();
printf("after uiMain()\n");
return 0;
}
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