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// 14 february 2014
//package ui
package main

import (
	"sync"
)

// A Label is a static line of text used to mark other controls.
type Label struct {
	lock		sync.Mutex
	created	bool
	sysData	*sysData
	initText	string
}

// NewLabel creates a new Label with the specified text.
func NewLabel(text string) *Label {
	return &Label{
		sysData:	mksysdata(c_label),
		initText:	text,
	}
}

// TODO SetText()/Text()?

// TODO adorn error messages
func (l *Label) make(window *sysData) error {
	l.lock.Lock()
	defer l.lock.Unlock()

	return l.sysData.make(l.initText, 300, 300, window)
}

func (l *Label) setRect(x int, y int, width int, height int) error {
	l.lock.Lock()
	defer l.lock.Unlock()

	return l.sysData.setRect(x, y, width, height)
}