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-rw-r--r--uitask.go49
1 files changed, 0 insertions, 49 deletions
diff --git a/uitask.go b/uitask.go
deleted file mode 100644
index 34d0dd1..0000000
--- a/uitask.go
+++ /dev/null
@@ -1,49 +0,0 @@
-// 11 february 2014
-
-package ui
-
-import (
- "runtime"
-)
-
-// Go sets up the UI environment and pulses Ready.
-// If initialization fails, Go returns an error and Ready is not pulsed.
-// Otherwise, Go does not return to its caller until Stop is pulsed, at which point Go() will return nil.
-// After Go() returns, you cannot call future ui functions/methods meaningfully.
-// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand.
-//
-// It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). This means if your code calls other code-modal servers (such as http.ListenAndServe()), they must be run from goroutines. (This is due to limitations in various OSs, such as Mac OS X.)
-//
-// Go() does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags.
-// If you must, and if the toolkit also has environment variable equivalents to these flags (for instance, GTK+), use those instead.
-func Go() error {
- runtime.LockOSThread()
- if err := uiinit(); err != nil {
- return err
- }
- Ready <- struct{}{}
- close(Ready)
- ui()
- return nil
-}
-
-// Ready is pulsed when Go() is ready to begin accepting requests to the safe methods.
-// Go() will wait for something to receive on Ready, then Ready will be closed.
-var Ready = make(chan struct{})
-
-// Stop should be pulsed when you are ready for Go() to return.
-// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand.
-// Do not pulse Stop more than once.
-var Stop = make(chan struct{})
-
-// uitask is an object of a type implemented by each uitask_***.go that does everything that needs to be communicated to the main thread.
-type _uitask struct{}
-var uitask = _uitask{}
-
-// and the required methods are:
-var xuitask interface {
- // creates a window
- // TODO whether this waits for the window creation to finish is implementation defined?
- createWindow(*Window, Control, bool)
-} = uitask
-// compilation will fail if uitask doesn't have all these methods