summaryrefslogtreecommitdiff
path: root/newctrl/tab_windows.go
diff options
context:
space:
mode:
Diffstat (limited to 'newctrl/tab_windows.go')
-rw-r--r--newctrl/tab_windows.go115
1 files changed, 115 insertions, 0 deletions
diff --git a/newctrl/tab_windows.go b/newctrl/tab_windows.go
new file mode 100644
index 0000000..f4481c6
--- /dev/null
+++ b/newctrl/tab_windows.go
@@ -0,0 +1,115 @@
+// 25 july 2014
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "winapi_windows.h"
+import "C"
+
+/*
+On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
+
+We'll create a dummy window using the container window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
+*/
+
+type tab struct {
+ *controlSingleHWND
+ tabs []*container
+ children []Control
+}
+
+func newTab() Tab {
+ hwnd := C.newControl(C.xWC_TABCONTROL,
+ C.TCS_TOOLTIPS|C.WS_TABSTOP,
+ 0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
+ t := &tab{
+ controlSingleHWND: newControlSingleHWND(hwnd),
+ }
+ t.fpreferredSize = t.preferredSize
+ t.fresize = t.resize
+ C.controlSetControlFont(t.hwnd)
+ C.setTabSubclass(t.hwnd, unsafe.Pointer(t))
+ return t
+}
+
+// TODO margined
+func (t *tab) Append(name string, control Control) {
+ c := newContainer()
+ control.setParent(&containerParent{c.hwnd})
+ t.tabs = append(t.tabs, c)
+ t.children = append(t.children, control)
+ // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
+ if len(t.tabs) != 1 {
+ t.tabs[len(t.tabs)-1].hide()
+ }
+ C.tabAppend(t.hwnd, toUTF16(name))
+}
+
+//export tabChanging
+func tabChanging(data unsafe.Pointer, current C.LRESULT) {
+ t := (*tab)(data)
+ t.tabs[int(current)].hide()
+}
+
+//export tabChanged
+func tabChanged(data unsafe.Pointer, new C.LRESULT) {
+ t := (*tab)(data)
+ t.tabs[int(new)].show()
+}
+
+//export tabTabHasChildren
+func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
+ t := (*tab)(data)
+ if len(t.tabs) == 0 { // currently no tabs
+ return C.FALSE
+ }
+return C.TRUE/*TODO
+ if t.tabs[int(which)].nchildren > 0 {
+ return C.TRUE
+ }
+ return C.FALSE
+*/
+}
+
+func (t *tab) preferredSize(d *sizing) (width, height int) {
+ for _, s := range t.tabs {
+ w, h := s.child.preferredSize(d)
+ if width < w {
+ width = w
+ }
+ if height < h {
+ height = h
+ }
+ }
+ return width, height + int(C.tabGetTabHeight(t.hwnd))
+}
+
+// a tab control contains other controls; size appropriately
+func (t *tab) resize(x int, y int, width int, height int, d *sizing) {
+ // first, chain up to the container base to keep the Z-order correct
+ // TODO use a variable for this
+ t.controlSingleHWND.resize(x, y, width, height, d)
+
+ // now resize the children
+ var r C.RECT
+
+ // figure out what the rect for each child is...
+ // the tab contents are children of the tab itself, so ignore x and y, which are relative to the window!
+ r.left = C.LONG(0)
+ r.top = C.LONG(0)
+ r.right = C.LONG(width)
+ r.bottom = C.LONG(height)
+ C.tabGetContentRect(t._hwnd, &r)
+ // and resize tabs
+ // don't resize just the current tab; resize all tabs!
+ for i, _ := range t.tabs {
+ // because each widget is actually a child of the Window, the origin is the one we calculated above
+ t.tabs[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
+ t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
+ }
+ // and now resize the tab control itself
+ basecommitResize(t, c, d)
+}