diff options
Diffstat (limited to 'container_windows.go')
| -rw-r--r-- | container_windows.go | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/container_windows.go b/container_windows.go deleted file mode 100644 index 953d108..0000000 --- a/container_windows.go +++ /dev/null @@ -1,69 +0,0 @@ -// 4 august 2014 - -package ui - -// #include "winapi_windows.h" -import "C" - -type sizing struct { - sizingbase - - // for size calculations - baseX C.int - baseY C.int - internalLeading C.LONG // for Label; see Label.commitResize() for details - - // for the actual resizing - // possibly the HDWP -} - -// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. -// These sizes are given in "dialog units", which are independent of the font in use. -// We need to convert these into standard pixels, which requires we get the device context of the OS window. -// References: -// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed -// - http://support.microsoft.com/kb/125681 - to get the base X and Y -// (thanks to http://stackoverflow.com/questions/58620/default-button-size) -// In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors). - -// note on MulDiv(): -// div will not be 0 in the usages below -// we also ignore overflow; that isn't likely to happen for our use case anytime soon - -func fromdlgunitsX(du int, d *sizing) int { - return int(C.MulDiv(C.int(du), d.baseX, 4)) -} - -func fromdlgunitsY(du int, d *sizing) int { - return int(C.MulDiv(C.int(du), d.baseY, 8)) -} - -const ( - // shared by multiple containers - marginDialogUnits = 7 - paddingDialogUnits = 4 -) - -func beginResize(hwnd C.HWND) (d *sizing) { - var baseX, baseY C.int - var internalLeading C.LONG - - d = new(sizing) - - C.calculateBaseUnits(hwnd, &baseX, &baseY, &internalLeading) - d.baseX = baseX - d.baseY = baseY - d.internalLeading = internalLeading - - d.xpadding = fromdlgunitsX(paddingDialogUnits, d) - d.ypadding = fromdlgunitsY(paddingDialogUnits, d) - - return d -} - -func marginRectDLU(r *C.RECT, top int, bottom int, left int, right int, d *sizing) { - r.left += C.LONG(fromdlgunitsX(left, d)) - r.top += C.LONG(fromdlgunitsY(top, d)) - r.right -= C.LONG(fromdlgunitsX(right, d)) - r.bottom -= C.LONG(fromdlgunitsY(bottom, d)) -} |
