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-rw-r--r--container_windows.go69
1 files changed, 0 insertions, 69 deletions
diff --git a/container_windows.go b/container_windows.go
deleted file mode 100644
index 953d108..0000000
--- a/container_windows.go
+++ /dev/null
@@ -1,69 +0,0 @@
-// 4 august 2014
-
-package ui
-
-// #include "winapi_windows.h"
-import "C"
-
-type sizing struct {
- sizingbase
-
- // for size calculations
- baseX C.int
- baseY C.int
- internalLeading C.LONG // for Label; see Label.commitResize() for details
-
- // for the actual resizing
- // possibly the HDWP
-}
-
-// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
-// These sizes are given in "dialog units", which are independent of the font in use.
-// We need to convert these into standard pixels, which requires we get the device context of the OS window.
-// References:
-// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
-// - http://support.microsoft.com/kb/125681 - to get the base X and Y
-// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
-// In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors).
-
-// note on MulDiv():
-// div will not be 0 in the usages below
-// we also ignore overflow; that isn't likely to happen for our use case anytime soon
-
-func fromdlgunitsX(du int, d *sizing) int {
- return int(C.MulDiv(C.int(du), d.baseX, 4))
-}
-
-func fromdlgunitsY(du int, d *sizing) int {
- return int(C.MulDiv(C.int(du), d.baseY, 8))
-}
-
-const (
- // shared by multiple containers
- marginDialogUnits = 7
- paddingDialogUnits = 4
-)
-
-func beginResize(hwnd C.HWND) (d *sizing) {
- var baseX, baseY C.int
- var internalLeading C.LONG
-
- d = new(sizing)
-
- C.calculateBaseUnits(hwnd, &baseX, &baseY, &internalLeading)
- d.baseX = baseX
- d.baseY = baseY
- d.internalLeading = internalLeading
-
- d.xpadding = fromdlgunitsX(paddingDialogUnits, d)
- d.ypadding = fromdlgunitsY(paddingDialogUnits, d)
-
- return d
-}
-
-func marginRectDLU(r *C.RECT, top int, bottom int, left int, right int, d *sizing) {
- r.left += C.LONG(fromdlgunitsX(left, d))
- r.top += C.LONG(fromdlgunitsY(top, d))
- r.right -= C.LONG(fromdlgunitsX(right, d))
- r.bottom -= C.LONG(fromdlgunitsY(bottom, d))
-}