diff options
| author | Pietro Gagliardi <[email protected]> | 2014-03-12 12:21:50 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-03-12 12:21:50 -0400 |
| commit | 46c992f1dca9a76116e2ce3d07f97114bae331bb (patch) | |
| tree | 913212f3fc1ceb3d2c47de9518d134e9b5f1f5ef /todo.md | |
| parent | dd577010caeb3530a91565c933e75e52a5ed9b50 (diff) | |
Made message boxes run on uitask on Windows; adjusted some related TODOs.
Diffstat (limited to 'todo.md')
| -rw-r--r-- | todo.md | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -16,8 +16,6 @@ so I don't forget: - Combobox/Listbox.Select (with Listbox.Select allowing bulk) - Checkbox.Check or Checkbox.SetChecked - Listbox.SelectAll -- make the Windows implementation of message boxes run on uitask - - ensure MsgBoxError can run if initialization failed if things change ever - should Labels be selectable? - should message box text be selectable on all platforms or only on those that make it the default? - Listbox/Combobox.Index(n) @@ -25,7 +23,7 @@ so I don't forget: - change sysData.make() so it does not take the initial window text as an argument and instead have the respective Control/Window.make() call sysData.setText() expressly; this would allow me to remove the "no such concept of text" checks from the GTK+ and Mac OS X backends important things: -- because the main event loop is not called if initialization fails, it is presently impossible for MsgBoxError() to work if UI initialization fails; this basically means we cannot allow initializiation to fail on Mac OS X if we want to be able to report UI init failures to the user with one +- because the main event loop is not called if initialization fails, it is presently impossible for MsgBoxError() to work if UI initialization fails; this basically means we cannot allow initializiation to fail on Mac OS X if we want to be able to report UI init failures to the user with one (which would be desirable, maybe (would violate Windows HIG?)) - figure out where to auto-place windows in Cocoa (also window coordinates are still not flipped properly so (0,0) on screen is the bottom-left) - also provide a method to center windows; Cocoa provides one for us but - I think Cocoa NSButton text is not vertically aligned properly...? |
