diff options
| author | Pietro Gagliardi <[email protected]> | 2014-06-09 16:49:20 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-06-09 16:49:20 -0400 |
| commit | 14c8cb43e9e03c22775f436085ae6710c856ef07 (patch) | |
| tree | 62c586fda94e8ea7c386a8981e309e28cf1f7dad /stdfont_windows.go | |
| parent | 24d24c5e309bb8314a38ebd0e112dc517f2d861e (diff) | |
Removed TODO about messagebox font in stdfont_windows.go; decided to just use it.
Diffstat (limited to 'stdfont_windows.go')
| -rw-r--r-- | stdfont_windows.go | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/stdfont_windows.go b/stdfont_windows.go index 47d90aa..5b9f3bf 100644 --- a/stdfont_windows.go +++ b/stdfont_windows.go @@ -9,7 +9,7 @@ import ( ) var ( - controlFont _HANDLE + controlFont _HANDLE // really the font for messagebox text, but everyone and everything says to use it titleFont _HANDLE smallTitleFont _HANDLE menubarFont _HANDLE @@ -56,7 +56,6 @@ var ( _createFontIndirect = gdi32.NewProc("CreateFontIndirectW") ) -// TODO the lfMessageFont doesn't seem like the right one for controls but that's all I could find for what people actually use; also I need to return the other ones and check HWND types to make sure I apply the right font to the right thing... func getStandardWindowFonts() (err error) { var ncm _NONCLIENTMETRICS |
