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authorPietro Gagliardi <[email protected]>2014-08-08 20:14:25 -0400
committerPietro Gagliardi <[email protected]>2014-08-08 20:14:25 -0400
commit3200a0ca974e684e900dcb74e815c567488f1634 (patch)
tree502772a95de9a7f6445d969ddf0af0c3461b5bbf /redo/table.go
parent79ada1bdaa00a1dcebee65ab9bb77c51494d06a5 (diff)
More TODO/future plan separation.
Diffstat (limited to 'redo/table.go')
-rw-r--r--redo/table.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/redo/table.go b/redo/table.go
index 7a0e174..a9b5ada 100644
--- a/redo/table.go
+++ b/redo/table.go
@@ -9,7 +9,7 @@ import (
)
// Table is a Control that displays a list of like-structured data in a grid where each row represents an item and each column represents a bit of data.
-// As such, a Table renders a []struct{...} where each field of the struct can be a string, a number, [TODO an image, or a checkbox].
+// As such, a Table renders a []struct{...} where each field of the struct is rendered using package fmt's %v rule.
// Tables maintain their own storage behind a sync.RWMutex-compatible sync.Locker; use Table.Lock()/Table.Unlock() to make changes and Table.RLock()/Table.RUnlock() to merely read values.
// TODO headers
type Table interface {