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authorPietro Gagliardi <[email protected]>2015-04-07 18:53:09 -0400
committerPietro Gagliardi <[email protected]>2015-04-07 18:53:09 -0400
commit03d94db0fd80f1d293dbf727b6e9a2466546c2c3 (patch)
tree9f8bf10b9c45ee4cba6c511843494a4d7a713602 /new/stack.c
parentd9de0c186c34479fdeca7b30535058124e337887 (diff)
Added uiStack. Not yet tested; need to do a few things first.
Diffstat (limited to 'new/stack.c')
-rw-r--r--new/stack.c214
1 files changed, 214 insertions, 0 deletions
diff --git a/new/stack.c b/new/stack.c
new file mode 100644
index 0000000..37c469a
--- /dev/null
+++ b/new/stack.c
@@ -0,0 +1,214 @@
+// 7 april 2015
+#include "uipriv.h"
+
+typedef struct stack stack;
+
+struct stack {
+ uiControl control;
+ uiControl **controls;
+ int *stretchy;
+ intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure
+ intmax_t *height;
+ uintmax_t len;
+ uintmax_t cap;
+ int vertical;
+ uintptr_t parent;
+};
+
+#define S(c) ((stack *) (c))
+
+static uintptr_t stackHandle(uiControl *c)
+{
+ return 0;
+}
+
+static void stackSetParent(uiControl *c, uintptr_t parent)
+{
+ uintmax_t i;
+
+ S(c)->parent = parent;
+ for (i = 0; i < S(c)->len; i++)
+ (*(S(c)->controls[i]->setParent))(S(c)->controls[i], S(c)->parent));
+}
+
+static uiSize stackPreferredSize)(uiControl *c, uiSizing *d)
+{
+ stack *s = S(c);
+ int xpadding, ypadding;
+ uintmax_t nStretchy;
+ intmax_t maxswid, maxsht;
+ uintmax_t i;
+ uiSize size, preferred;
+
+ size.width = 0;
+ size.height = 0;
+ if (s->len == 0)
+ return size;
+
+ // 1) add in padding
+ // TODO padding
+ xpadding = 0;
+ ypadding = 0;
+ if (s->vertical)
+ size.height = (s->len - 1) * ypadding;
+ else
+ size.width = (s->len - 1) * xpadding;
+
+ // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
+ // we still add in like direction of stretchy controls
+ nStretchy = 0;
+ maxswid = 0;
+ maxsht = 0;
+ for (i = 0; i < s->len; i++) {
+ preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
+ if (s->stretchy[i]) {
+ nStretchy++;
+ if (maxswid < preferred.width)
+ maxswid = preferred.width;
+ if (maxsht < preferred.height)
+ maxsht = preferred.height;
+ }
+ if (s->vertical) {
+ if (size.width < preferred.width)
+ size.width = preferred.width;
+ if (!s->stretchy[i])
+ size.height += preferred.height;
+ } else {
+ if (!s->stretchy[i])
+ size.width += preferred.width;
+ if (size.height < preferred.height)
+ size.height = preferred.height;
+ }
+ }
+
+ // 3) and now we can add in stretchy controls
+ if (s->vertical)
+ size.height += nStretchy * maxsht;
+ else
+ size.width += nStretchy * maxwid;
+
+ return size;
+}
+
+static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
+{
+ stack *s = S(c);
+ int xpadding, ypadding;
+ uintmax_t nStretchy;
+ intmax_t stretchywid, stretchyht;
+ uintmax_t i;
+ uiSize preferred;
+
+ if (s->len == 0)
+ return;
+
+ // TODO padding
+ xpadding = 0;
+ ypadding = 0;
+
+ // 0) inset the available rect by the needed padding
+ if (s->vertical)
+ height -= (s->len - 1) * ypadding;
+ else
+ width -= (s->len - 1) * xpadding;
+
+ // 1) get width and height of non-stretchy controls
+ // this will tell us how much space will be left for stretchy controls
+ stretchywid = width;
+ stretchyht = height;
+ nStretchy = 0;
+ for (i = 0; i < s->len; i++) {
+ if (s->stretchy[i]) {
+ nStretchy++;
+ continue;
+ }
+ c = s->controls[i];
+ preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
+ if (s->vertical) { // all controls have same width
+ s->width[i] = width;
+ s->height[i] = preferred.height;
+ stretchyht -= preferred.height;
+ } else { // all controls have same height
+ s->width[i] = preferred.width;
+ s->height[i] = height;
+ stretchywid -= preferred.width;
+ }
+ }
+
+ // 2) now get the size of stretchy controls
+ if (nStretchy != 0)
+ if (s->vertical)
+ stretchyht /= nStretchy;
+ else
+ stretchywid /= nStretchy;
+ for (i = 0; i < s->len; i++)
+ if (s->stretchy[i]) {
+ s->width[i] = stretchywid;
+ s->height[i] = stretchyht;
+ }
+
+ // 3) now we can position controls
+ for (i = 0; i < s->len; i++) {
+ (*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d);
+ if (s->vertical)
+ y += s->height[i] + ypadding;
+ else
+ x += s->width[i] + xpadding;
+ }
+}
+
+static void stackContainerShow(uiControl *c)
+{
+ // TODO
+}
+
+static void stackContainerHide(uiControl *c)
+{
+ // TODO
+}
+
+uiControl *uiNewHorizontalStack(void)
+{
+ stack *s;
+
+ s = uiNew(stack);
+
+ s->control.handle = stackHandle;
+ s->control.setParent = stackSetParent;
+ s->control.preferredSize = stackPreferredSize;
+ s->control.resize = stackResize;
+ s->control.containerShow = stackContainerShow;
+ s->control.containerHide = stackContainerHide;
+
+ return (uiControl *) s;
+}
+
+uiControl *uiNewVerticalStack(void)
+{
+ uiControl *c;
+
+ c = newHorizontalStack();
+ S(c)->vertical = 1;
+ return c;
+}
+
+#define stackCapGrow 32
+
+void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
+{
+ stack *s = S(st);
+
+ if (s->len >= s->cap) {
+ s->cap += stackCapGrow;
+ s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *));
+ s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int));
+ s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t));
+ s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t));
+ }
+ s->controls[s->len] = c;
+ s->stretchy[s->len] = stretchy;
+ if (s->parent != 0)
+ (*(s->controls[s->len]->setParent))(s->controls[s->len], s->parent);
+ s->len++;
+ // TODO queue reposition
+}