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authorPietro Gagliardi <[email protected]>2018-08-11 16:28:43 -0400
committerPietro Gagliardi <[email protected]>2018-08-11 16:28:43 -0400
commit69cc525e661ef43b69ca0ae14841923675a1a9e8 (patch)
treeaae884e4ad61b09918e650c6bb7fe26a88e8af2e /checkbox.go
parent122bcd18bc929de62bc88f11075d099b56477f4b (diff)
Started migrating controls back. These first few are unchanged.
Diffstat (limited to 'checkbox.go')
-rw-r--r--checkbox.go124
1 files changed, 124 insertions, 0 deletions
diff --git a/checkbox.go b/checkbox.go
new file mode 100644
index 0000000..b518b29
--- /dev/null
+++ b/checkbox.go
@@ -0,0 +1,124 @@
+// 12 december 2015
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "ui.h"
+// extern void doCheckboxOnToggled(uiCheckbox *, void *);
+// static inline void realuiCheckboxOnToggled(uiCheckbox *c)
+// {
+// uiCheckboxOnToggled(c, doCheckboxOnToggled, NULL);
+// }
+import "C"
+
+// no need to lock this; only the GUI thread can access it
+var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
+
+// Checkbox is a Control that represents a box with a text label at its
+// side. When the user clicks the checkbox, a check mark will appear
+// in the box; clicking it again removes the check.
+type Checkbox struct {
+ co *C.uiControl
+ c *C.uiCheckbox
+
+ onToggled func(*Checkbox)
+}
+
+// NewCheckbox creates a new Checkbox with the given text as its label.
+func NewCheckbox(text string) *Checkbox {
+ c := new(Checkbox)
+
+ ctext := C.CString(text)
+ c.c = C.uiNewCheckbox(ctext)
+ c.co = (*C.uiControl)(unsafe.Pointer(c.c))
+ freestr(ctext)
+
+ C.realuiCheckboxOnToggled(c.c)
+ checkboxes[c.c] = c
+
+ return c
+}
+
+// Destroy destroys the Checkbox.
+func (c *Checkbox) Destroy() {
+ delete(checkboxes, c.c)
+ C.uiControlDestroy(c.co)
+}
+
+// LibuiControl returns the libui uiControl pointer that backs
+// the Window. This is only used by package ui itself and should
+// not be called by programs.
+func (c *Checkbox) LibuiControl() uintptr {
+ return uintptr(unsafe.Pointer(c.co))
+}
+
+// Handle returns the OS-level handle associated with this Checkbox.
+// On Windows this is an HWND of a standard Windows API BUTTON
+// class (as provided by Common Controls version 6).
+// On GTK+ this is a pointer to a GtkCheckButton.
+// On OS X this is a pointer to a NSButton.
+func (c *Checkbox) Handle() uintptr {
+ return uintptr(C.uiControlHandle(c.co))
+}
+
+// Show shows the Checkbox.
+func (c *Checkbox) Show() {
+ C.uiControlShow(c.co)
+}
+
+// Hide hides the Checkbox.
+func (c *Checkbox) Hide() {
+ C.uiControlHide(c.co)
+}
+
+// Enable enables the Checkbox.
+func (c *Checkbox) Enable() {
+ C.uiControlEnable(c.co)
+}
+
+// Disable disables the Checkbox.
+func (c *Checkbox) Disable() {
+ C.uiControlDisable(c.co)
+}
+
+// Text returns the Checkbox's text.
+func (c *Checkbox) Text() string {
+ ctext := C.uiCheckboxText(c.c)
+ text := C.GoString(ctext)
+ C.uiFreeText(ctext)
+ return text
+}
+
+// SetText sets the Checkbox's text to text.
+func (c *Checkbox) SetText(text string) {
+ ctext := C.CString(text)
+ C.uiCheckboxSetText(c.c, ctext)
+ freestr(ctext)
+}
+
+// OnToggled registers f to be run when the user clicks the Checkbox.
+// Only one function can be registered at a time.
+func (c *Checkbox) OnToggled(f func(*Checkbox)) {
+ c.onToggled = f
+}
+
+//export doCheckboxOnToggled
+func doCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
+ c := checkboxes[cc]
+ if c.onToggled != nil {
+ c.onToggled(c)
+ }
+}
+
+// Checked returns whether the Checkbox is checked.
+func (c *Checkbox) Checked() bool {
+ return tobool(C.uiCheckboxChecked(c.c))
+}
+
+// SetChecked sets whether the Checkbox is checked.
+func (c *Checkbox) SetChecked(checked bool) {
+ C.uiCheckboxSetChecked(c.c, frombool(checked))
+}