diff options
| author | Pietro Gagliardi <[email protected]> | 2014-04-12 15:42:13 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-04-12 15:42:13 -0400 |
| commit | ac633a86949fb2b61c323c2fc41fc067ab6b5f6c (patch) | |
| tree | e43a4e52f68c8716af84dbfb818c82487d0ef950 /area_windows.go | |
| parent | 41ce9c9ed09570e6bbf99ad39cc328f95546eaf2 (diff) | |
Removed the GDI+ dependency on Windows since we no longer use it.
Diffstat (limited to 'area_windows.go')
| -rw-r--r-- | area_windows.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/area_windows.go b/area_windows.go index 3537a75..a2e8631 100644 --- a/area_windows.go +++ b/area_windows.go @@ -184,7 +184,7 @@ func paintArea(s *sysData) { // now we have to do TWO MORE things before we can finally do alpha blending // first, we need to load the bitmap memory, because Windows makes it for us - // the pixels are arranged in RGBA order, but GDI+ requires BGRA + // the pixels are arranged in RGBA order, but GDI requires BGRA // this turns out to be just ARGB in little endian; let's convert into this memory // the bitmap Windows gives us has a stride == width toARGB(i, ppvBits, i.Rect.Dx() * 4) |
