diff options
| author | Pietro Gagliardi <[email protected]> | 2014-05-17 17:01:52 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-05-17 17:01:52 -0400 |
| commit | ce14390eff98fc51f74bd61f06542c8d1bb3d7f0 (patch) | |
| tree | 9f081ae7221ab83b0363f43ea730cb03452ade15 /area_darwin.go | |
| parent | 352c60bf688dfaa8efd9c105d49a0dccd0c496cc (diff) | |
Fixed variable names in Area drawing code on Unix to reflect that image.Rectangle is point-to-point, not origin/size like on Mac OS X. Windows was already fine; it just uses "left, top, right, and bottom" instead of "x0, y0, x1, and y1".
Diffstat (limited to 'area_darwin.go')
| -rw-r--r-- | area_darwin.go | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/area_darwin.go b/area_darwin.go index e5508da..3211822 100644 --- a/area_darwin.go +++ b/area_darwin.go @@ -29,7 +29,6 @@ func areaView_drawRect(self C.id, rect C.struct_xrect) { s := getSysData(self) // TODO clear clip rect // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling - // TODO change names EVERYWHERE ELSE to match cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height)) max := C.frame(self) cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) |
