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authorPietro Gagliardi <[email protected]>2018-08-26 09:55:07 -0400
committerPietro Gagliardi <[email protected]>2018-08-26 09:55:07 -0400
commit62ac2527732a01dfa6bd2c9523215c0ba3816641 (patch)
tree84244a69e048f79e4d9f134c121f4cf581200986 /area.go
parenta5a00c644c08a6e0f52740c3f2a280977929a285 (diff)
Moved all the Go files out of the way again, this time so we can migrate them to more proper cgo usage.
Diffstat (limited to 'area.go')
-rw-r--r--area.go111
1 files changed, 0 insertions, 111 deletions
diff --git a/area.go b/area.go
deleted file mode 100644
index f7ed41c..0000000
--- a/area.go
+++ /dev/null
@@ -1,111 +0,0 @@
-// 16 december 2015
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "ui.h"
-import "C"
-
-// Area is a Control that represents a blank canvas that a program
-// can draw on as it wishes. Areas also receive keyboard and mouse
-// events, and programs can react to those as they see fit. Drawing
-// and event handling are handled through an instance of a type
-// that implements AreaHandler that every Area has; see AreaHandler
-// for details.
-//
-// There are two types of areas. Non-scrolling areas are rectangular
-// and have no scrollbars. Programs can draw on and get mouse
-// events from any point in the Area, and the size of the Area is
-// decided by package ui itself, according to the layout of controls
-// in the Window the Area is located in and the size of said Window.
-// There is no way to query the Area's size or be notified when its
-// size changes; instead, you are given the area size as part of the
-// draw and mouse event handlers, for use solely within those
-// handlers.
-//
-// Scrolling areas have horziontal and vertical scrollbars. The amount
-// that can be scrolled is determined by the area's size, which is
-// decided by the programmer (both when creating the Area and by
-// a call to SetSize). Only a portion of the Area is visible at any time;
-// drawing and mouse events are automatically adjusted to match
-// what portion is visible, so you do not have to worry about scrolling
-// in your event handlers. AreaHandler has more information.
-//
-// The internal coordinate system of an Area is points, which are
-// floating-point and device-independent. For more details, see
-// AreaHandler. The size of a scrolling Area must be an exact integer
-// number of points (that is, you cannot have an Area that is 32.5
-// points tall) and thus the parameters to NewScrollingArea and
-// SetSize are ints. All other instances of points in parameters and
-// structures (including sizes of drawn objects) are float64s.
-type Area struct {
- ControlBase
- a *C.uiArea
- ah *C.uiAreaHandler
- scrolling bool
-}
-
-// NewArea creates a new non-scrolling Area.
-func NewArea(handler AreaHandler) *Area {
- a := new(Area)
- a.scrolling = false
- a.ah = registerAreaHandler(handler)
-
- a.a = C.uiNewArea(a.ah)
-
- a.ControlBase = NewControlBase(a, uintptr(unsafe.Pointer(a.a)))
- return a
-}
-
-// NewScrollingArea creates a new scrolling Area of the given size,
-// in points.
-func NewScrollingArea(handler AreaHandler, width int, height int) *Area {
- a := new(Area)
- a.scrolling = true
- a.ah = registerAreaHandler(handler)
-
- a.a = C.uiNewScrollingArea(a.ah, C.int(width), C.int(height))
-
- a.ControlBase = NewControlBase(a, uintptr(unsafe.Pointer(a.a)))
- return a
-}
-
-// Destroy destroys the Area.
-func (a *Area) Destroy() {
- unregisterAreaHandler(a.ah)
- a.ControlBase.Destroy()
-}
-
-// SetSize sets the size of a scrolling Area to the given size, in points.
-// SetSize panics if called on a non-scrolling Area.
-func (a *Area) SetSize(width int, height int) {
- if !a.scrolling {
- panic("attempt to call SetSize on non-scrolling Area")
- }
- C.uiAreaSetSize(a.a, C.int(width), C.int(height))
-}
-
-// QueueRedrawAll queues the entire Area for redraw.
-// The Area is not redrawn before this function returns; it is
-// redrawn when next possible.
-func (a *Area) QueueRedrawAll() {
- C.uiAreaQueueRedrawAll(a.a)
-}
-
-// ScrollTo scrolls the Area to show the given rectangle; what this
-// means is implementation-defined, but you can safely assume
-// that as much of the given rectangle as possible will be visible
-// after this call. (TODO verify this on OS X) ScrollTo panics if called
-// on a non-scrolling Area.
-func (a *Area) ScrollTo(x float64, y float64, width float64, height float64) {
- if !a.scrolling {
- panic("attempt to call ScrollTo on non-scrolling Area")
- }
- C.uiAreaScrollTo(a.a, C.double(x), C.double(y), C.double(width), C.double(height))
-}
-
-// TODO BeginUserWindowMove
-// TODO BeginUserWindowResize