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path: root/doGui.go
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package main

// An app to submit patches for the 30 GO GUI repos

import (
	"os"
	"os/user"
	"path/filepath"

	"go.wit.com/gui"
	"go.wit.com/lib/debugger"
	"go.wit.com/lib/gadgets"
	"go.wit.com/log"
)

func debug() {
	log.Info("cmd line --debugger == true")
	go func() {
		log.Sleep(3)
		log.Info("cmd line --debugger == true")
		log.Info("cmd line --debugger == true")
		log.Info("cmd line --debugger == true")
		log.Info("cmd line --debugger == true")
		debugger.DebugWindow()
	}()
}

func doGui() {
	if me.forge.Config.GetDefaultGui() == "" {
		me.forge.Config.DefaultGui = "gocui"
		me.forge.ConfigSave()
	}
	me.myGui = gui.New()
	me.myGui.InitEmbed(resources)
	me.myGui.SetAppDefaultPlugin(me.forge.Config.DefaultGui) // sets the default GUI plugin to use
	me.myGui.Default()

	// debug()

	me.patchWin = new(patchesWindow)

	me.mainWindow = gadgets.RawBasicWindow("Forge: (this kinda works sometimes)")
	me.mainWindow.Make()
	me.mainWindow.Show()
	me.mainWindow.Custom = func() {
		log.Warn("MAIN WINDOW CLOSE")
		count := me.forge.RillReload()
		log.Info("Repo Reload count =", count)
		if count != 0 {
			me.forge.ConfigSave()
		}
		os.Exit(0)
	}

	me.mainbox = me.mainWindow.Box()

	// disable the interface while everything is scanned
	me.Disable()

	vbox2 := me.mainbox.NewVerticalBox("BOX2")
	globalBuildOptions(vbox2)
	// me.summary = submitPatchesBox(vbox2)

	me.repos = makeRepoView()

	// processing is done. update the repo summary box
	// me.summary.Update()
	// me.summary.submitB.Disable()

	me.Enable()

	// intermittently scans the status indefinitly
	me.repos.View.Watchdog(func() {
		log.Info("Watchdog in doGui()")
		// processing is done. update the repo summary box
		// me.summary.Update()
	})
}

func globalBuildOptions(vbox *gui.Node) {
	group1 := vbox.NewGroup("Forge Settings")
	grid := group1.NewGrid("buildOptions", 0, 0)

	// me.autoWorkingPwd = gadgets.NewOneLiner(grid, "working directory (pwd)")
	me.userHomePwd = gadgets.NewOneLiner(grid, "user home")
	grid.NextRow()
	me.goSrcPwd = gadgets.NewOneLiner(grid, "go src home")
	grid.NextRow()

	usr, _ := user.Current()
	homeDir, err := os.UserHomeDir()
	if err != nil {
		log.Warn("Error getting home directory:", err)
		homeDir = "/home/autotypist"
	}
	me.userHomePwd.SetText(homeDir)
	srcDir := filepath.Join(homeDir, "go/src")
	me.goSrcPwd.SetText(srcDir)

	// use ENV GIT_AUTHOR
	me.gitAuthor = gadgets.NewOneLiner(grid, "Git Author")
	grid.NextRow()

	if os.Getenv("GIT_AUTHOR_NAME") == "" {
		me.gitAuthor.SetText("ENV GIT_AUTHOR_NAME is unset")
	} else {
		author := os.Getenv("GIT_AUTHOR_NAME")
		author += " <" + os.Getenv("GIT_AUTHOR_EMAIL") + ">"
		me.gitAuthor.SetText(author)
	}

	// select the branch you want to test, build and develop against
	// this lets you select your user branch, but, when you are happy
	// you can merge everything into the devel branch and make sure it actually
	// works. Then, when that is good, merge and version everything in master
	me.setBranchB = grid.NewButton("set current branch to:", func() {
		targetName := me.newBranch.String()
		log.Warn("setting all branches to", targetName)
		if targetName == "devel" {
			if err := doAllCheckoutDevel(); err != nil {
				log.Info("switching to devel branches failed")
			}
			return
		}
		if targetName == "master" {
			if err := doAllCheckoutMaster(); err != nil {
				log.Info("switching to master branches failed")
			}
			return
		}
		// just assume user
		if err := doAllCheckoutUser(); err != nil {
			log.Info("switching to user branches failed")
		}
	})
	me.newBranch = grid.NewCombobox()
	me.newBranch.AddText("master")
	me.newBranch.AddText("devel")
	me.newBranch.AddText(usr.Username)
	me.newBranch.SetText(usr.Username)

	// checking this will automatically make the branches off of devel
	me.autoCreateBranches = grid.NewCheckbox("create if missing").SetChecked(true)
	grid.NextRow()

	grid.NewButton("Repo Window", func() {
		if me.repos.Hidden() {
			me.repos.Show()
		} else {
			me.repos.Hide()
		}
	})
	grid.NewButton("Patches Window", func() {
		me.patchWin.once.Do(me.patchWin.initWindow)
		me.patchWin.Toggle()
	})
}