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/**
* @license
* Copyright 2025 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import { SlashCommand } from '../ui/commands/types.js';
import { ICommandLoader } from './types.js';
/**
* Orchestrates the discovery and loading of all slash commands for the CLI.
*
* This service operates on a provider-based loader pattern. It is initialized
* with an array of `ICommandLoader` instances, each responsible for fetching
* commands from a specific source (e.g., built-in code, local files).
*
* The CommandService is responsible for invoking these loaders, aggregating their
* results, and resolving any name conflicts. This architecture allows the command
* system to be extended with new sources without modifying the service itself.
*/
export class CommandService {
/**
* Private constructor to enforce the use of the async factory.
* @param commands A readonly array of the fully loaded and de-duplicated commands.
*/
private constructor(private readonly commands: readonly SlashCommand[]) {}
/**
* Asynchronously creates and initializes a new CommandService instance.
*
* This factory method orchestrates the entire command loading process. It
* runs all provided loaders in parallel, aggregates their results, handles
* name conflicts for extension commands by renaming them, and then returns a
* fully constructed `CommandService` instance.
*
* Conflict resolution:
* - Extension commands that conflict with existing commands are renamed to
* `extensionName.commandName`
* - Non-extension commands (built-in, user, project) override earlier commands
* with the same name based on loader order
*
* @param loaders An array of objects that conform to the `ICommandLoader`
* interface. Built-in commands should come first, followed by FileCommandLoader.
* @param signal An AbortSignal to cancel the loading process.
* @returns A promise that resolves to a new, fully initialized `CommandService` instance.
*/
static async create(
loaders: ICommandLoader[],
signal: AbortSignal,
): Promise<CommandService> {
const results = await Promise.allSettled(
loaders.map((loader) => loader.loadCommands(signal)),
);
const allCommands: SlashCommand[] = [];
for (const result of results) {
if (result.status === 'fulfilled') {
allCommands.push(...result.value);
} else {
console.debug('A command loader failed:', result.reason);
}
}
const commandMap = new Map<string, SlashCommand>();
for (const cmd of allCommands) {
let finalName = cmd.name;
// Extension commands get renamed if they conflict with existing commands
if (cmd.extensionName && commandMap.has(cmd.name)) {
let renamedName = `${cmd.extensionName}.${cmd.name}`;
let suffix = 1;
// Keep trying until we find a name that doesn't conflict
while (commandMap.has(renamedName)) {
renamedName = `${cmd.extensionName}.${cmd.name}${suffix}`;
suffix++;
}
finalName = renamedName;
}
commandMap.set(finalName, {
...cmd,
name: finalName,
});
}
const finalCommands = Object.freeze(Array.from(commandMap.values()));
return new CommandService(finalCommands);
}
/**
* Retrieves the currently loaded and de-duplicated list of slash commands.
*
* This method is a safe accessor for the service's state. It returns a
* readonly array, preventing consumers from modifying the service's internal state.
*
* @returns A readonly, unified array of available `SlashCommand` objects.
*/
getCommands(): readonly SlashCommand[] {
return this.commands;
}
}
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