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-rw-r--r--structs.go106
1 files changed, 58 insertions, 48 deletions
diff --git a/structs.go b/structs.go
index 8bf31dd..61435bc 100644
--- a/structs.go
+++ b/structs.go
@@ -29,62 +29,72 @@ var me config
// it got me here, but now it's time to clean it up for good
// I can't get a GO plugins that use protobuf to load yet (versioning mismatch)
type config struct {
- baseGui *gocui.Gui // the main gocui handle
- treeRoot *tree.Node // the base of the binary tree. it should have id == 0
- myTree *tree.TreeInfo // ?
- ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
- currentWindow *guiWidget // this is the current tab or window to show
- helpLabel *gocui.View // ?
- showHelp bool // toggle boolean for the help menu (deprecate?)
- dropdownW *guiWidget // grab the dropdown choices from this widget
- FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- PadW int `default:"1" dense:"0"` // pad spacing
- PadH int `default:"1" dense:"0"` // pad spacing
- WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
- WindowH int `default:"-1"` // how far down to start Window or Tab headings
- TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
- TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
- WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
- TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
- GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
- BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
- GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
- RawW int `default:"1"` // the raw beginning of each window (or tab)
- RawH int `default:"5"` // the raw beginning of each window (or tab)
- FakeW int `default:"20"` // offset for the hidden widgets
- padded bool // add space between things like buttons
- bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
- canvas bool // if set to true, the windows are a raw canvas
- menubar bool // for windows
- stretchy bool // expand things like buttons to the maximum size
- margin bool // add space around the frames of windows
- writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
- dtoggle bool // is a dropdown or combobox currently active?
- ecount int // counts how many mouse and keyboard events have occurred
- supermouse bool // prints out every widget found while you move the mouse around
- depth int // used for listWidgets() debugging
- globalMouseDown bool // yep, mouse is pressed
- newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
- stdout stdout // information for the STDOUT window
- showDebug bool // todo: move this into config struct
+ baseGui *gocui.Gui // the main gocui handle
+ treeRoot *tree.Node // the base of the binary tree. it should have id == 0
+ myTree *tree.TreeInfo // ?
+ ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
+ currentWindow *guiWidget // this is the current tab or window to show
+ helpLabel *gocui.View // ?
+ showHelp bool // toggle boolean for the help menu (deprecate?)
+ // dropdownW *guiWidget // grab the dropdown choices from this widget
+ FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ PadW int `default:"1" dense:"0"` // pad spacing
+ PadH int `default:"1" dense:"0"` // pad spacing
+ WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
+ WindowH int `default:"-1"` // how far down to start Window or Tab headings
+ TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
+ TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
+ WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
+ TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
+ GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
+ BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
+ GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
+ RawW int `default:"1"` // the raw beginning of each window (or tab)
+ RawH int `default:"5"` // the raw beginning of each window (or tab)
+ FakeW int `default:"20"` // offset for the hidden widgets
+ padded bool // add space between things like buttons
+ bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+ canvas bool // if set to true, the windows are a raw canvas
+ menubar bool // for windows
+ stretchy bool // expand things like buttons to the maximum size
+ margin bool // add space around the frames of windows
+ writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
+ ecount int // counts how many mouse and keyboard events have occurred
+ supermouse bool // prints out every widget found while you move the mouse around
+ depth int // used for listWidgets() debugging
+ globalMouseDown bool // yep, mouse is pressed
+ newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
+ stdout stdout // information for the STDOUT window
+ showDebug bool // todo: move this into config struct
+ dropdown dropdown // the dropdown menu
}
// settings for the stdout window
type stdout struct {
tk *guiWidget // where to show STDOUT
w int // the width
- h int // the width
+ h int // the height
outputOnTop bool // is the STDOUT window on top?
outputOffscreen bool // is the STDOUT window offscreen?
- // offscreenW int // where to place the window offscreen
- // offscreenH int // where to place the window offscreen
- lastW int // the last 'w' location (used to move from offscreen to onscreen)
- lastH int // the last 'h' location (used to move from offscreen to onscreen)
- mouseOffsetW int // the current 'w' offset
- mouseOffsetH int // the current 'h' offset
- init bool // moves the window offscreen on startup
- resize bool // user is resizing the window
+ lastW int // the last 'w' location (used to move from offscreen to onscreen)
+ lastH int // the last 'h' location (used to move from offscreen to onscreen)
+ mouseOffsetW int // the current 'w' offset
+ mouseOffsetH int // the current 'h' offset
+ init bool // moves the window offscreen on startup
+ resize bool // user is resizing the window
+}
+
+// settings for the dropdown window
+type dropdown struct {
+ tk *guiWidget // where to show STDOUT
+ callerTK *guiWidget // which widget called the dropdown menu
+ items []string // what is currently in the menu
+ w int // the width
+ h int // the height
+ active bool // is the dropdown menu currently in use?
+ init bool // moves the window offscreen on startup
+ // dtoggle bool // is a dropdown or combobox currently active?
}
// this is the gocui way