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-rw-r--r--init.go179
1 files changed, 179 insertions, 0 deletions
diff --git a/init.go b/init.go
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+++ b/init.go
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+//gjcarro:pjcarrlugin
+
+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+import (
+ "errors"
+ "os"
+ "runtime/debug"
+
+ "github.com/awesome-gocui/gocui"
+ "go.wit.com/log"
+ "go.wit.com/toolkits/tree"
+)
+
+// sent via -ldflags
+var VERSION string
+var BUILDTIME string
+
+func queueToolkitClose() {
+ me.baseGui.Close()
+}
+
+func queueSetChecked(n *tree.Node, b bool) {
+ setChecked(n, b)
+}
+
+// sets defaults and establishes communication
+// to this toolkit from the wit/gui golang package
+func init() {
+ log.Log(INFO, "Init() of awesome-gocui")
+
+ // init the config struct default values
+ Set(&me, "default")
+
+ // Set(&me, "dense")
+
+ me.myTree = tree.New()
+ me.myTree.PluginName = "gocui"
+
+ me.myTree.NodeAction = newaction
+ me.myTree.Add = newAdd
+ me.myTree.SetTitle = newSetTitle
+ me.myTree.SetLabel = newSetLabel
+ me.myTree.SetText = newSetText
+ me.myTree.AddText = newAddText
+ me.myTree.SetChecked = queueSetChecked
+ me.myTree.ToolkitClose = queueToolkitClose
+
+ log.Log(NOW, "Init() start pluginChan")
+ log.Sleep(.1) // probably not needed, but in here for now under development
+ go mainGogui()
+ log.Sleep(.1) // probably not needed, but in here for now under development
+}
+
+func standardExit() {
+ log.Log(NOW, "standardExit() doing baseGui.Close()")
+ me.baseGui.Close()
+ log.Log(NOW, "standardExit() doing outf.Close()")
+ outf.Close()
+ // log(true, "standardExit() setOutput(os.Stdout)")
+ // setOutput(os.Stdout)
+ log.Log(NOW, "standardExit() send back Quit()")
+ // go sendBackQuit() // don't stall here in case the
+ // induces a delay in case the callback channel is broken
+ log.Sleep(1)
+ log.Log(NOW, "standardExit() exit()")
+ os.Exit(0)
+}
+
+func standardClose() {
+ log.Log(NOW, "standardExit() doing baseGui.Close()")
+ me.baseGui.Close()
+ log.Log(NOW, "standardExit() doing outf.Close()")
+ outf.Close()
+ os.Stdin = os.Stdin
+ os.Stdout = os.Stdout
+ os.Stderr = os.Stderr
+ log.Log(NOW, "standardExit() send back Quit()")
+}
+
+var outf *os.File
+
+func main() {
+}
+
+var origStdout *os.File
+var origStderr *os.File
+
+func mainGogui() {
+ defer func() {
+ if r := recover(); r != nil {
+ log.Warn("YAHOOOO Recovered in guiMain application:", r)
+ log.Warn("Recovered from panic:", r)
+ me.baseGui.Close()
+ log.CaptureMode(nil)
+ log.Warn("YAHOOOO Recovered in guiMain application:", r)
+ log.Warn("Recovered from panic:", r)
+ me.myTree.SendToolkitPanic()
+
+ return
+ }
+ }()
+
+ var err error
+
+ outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
+ if err != nil {
+ log.Error(err, "error opening file: %v")
+ os.Exit(0)
+ }
+ origStdout = os.Stdout
+ os.Stdout = outf
+ defer outf.Close()
+
+ log.CaptureMode(outf)
+
+ gocuiMain()
+}
+
+// This initializes the gocui package
+// it runs SetManagerFunc which passes every input
+// event (keyboard, mouse, etc) to the function "gocuiEvent()"
+func gocuiMain() {
+ defer func() {
+ if r := recover(); r != nil {
+ log.Warn("YAHOOOO Recovered in gocuiMain()", r)
+ log.Warn("Recovered from panic:", r)
+ me.baseGui.Close()
+
+ // allow gocui to close if possible, then print stack
+ log.Sleep(1)
+ os.Stdout = origStdout
+ os.Stderr = origStderr
+ me.myTree.SendToolkitPanic()
+ log.Warn("Stack trace:")
+ debug.PrintStack()
+ // panic("BUMMER 2")
+
+ // attempt to switch to the nocui toolkit
+ log.Sleep(1)
+ me.myTree.SendToolkitLoad("nocui")
+ log.Sleep(3)
+ me.myTree.SendToolkitLoad("nocui")
+ // panic("BUMMER")
+ return
+ }
+ }()
+ g, err := gocui.NewGui(gocui.OutputNormal, true)
+ if err != nil {
+ return
+ }
+ defer g.Close()
+
+ me.baseGui = g
+
+ g.Cursor = true
+ g.Mouse = true
+
+ // this sets the function that is run on every event. For example:
+ // When you click the mouse, move the mouse, or press a key on the keyboard
+ // This is equivalent to xev or similar to cat /dev/input on linux
+ g.SetManagerFunc(gocuiEvent)
+
+ if err := defaultKeybindings(g); err != nil {
+ // normally panic here
+ log.Log(NOW, "defaultKeybindings(g) panic err =", err)
+ panic("gocuiTKdefaultkeybindings OOPS")
+ }
+
+ if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
+ log.Log(NOW, "g.MainLoop() panic err =", err)
+ // normally panic here
+ panic("gocuiTKmainloop OOPS")
+ }
+}