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-rw-r--r--eventMouse.go112
1 files changed, 112 insertions, 0 deletions
diff --git a/eventMouse.go b/eventMouse.go
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+// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
+// Use of this source code is governed by the GPL 3.0
+
+// NOTE: our code is under the GPL, not BSD
+
+// note by [email protected] in 2025: this is one of the coolest
+// things ever what this does. I've tried to improve
+// it while I've been working on making a gocui
+// GO plugin so it can be generalized as a useful
+// console interface. Well done everyone that has
+// contributed to this gocui project !!!
+
+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+import (
+ "errors"
+ "fmt"
+
+ "github.com/awesome-gocui/gocui"
+
+ "go.wit.com/log"
+)
+
+// this function uses the mouse position to highlight & unhighlight things
+// this is run every time the user moves the mouse over the terminal window
+func mouseMove(g *gocui.Gui) {
+ mx, my := g.MousePosition()
+ for _, view := range g.Views() {
+ view.Highlight = false
+ }
+ if v, err := g.ViewByPosition(mx, my); err == nil {
+ v.Highlight = true
+ }
+}
+
+func msgDown(g *gocui.Gui, v *gocui.View) error {
+ initialMouseX, initialMouseY = g.MousePosition()
+
+ // debugging output
+ log.Log(GOCUI, "msgDown() X,Y", initialMouseX, initialMouseY)
+
+ //
+ vx, vy, _, _, err := g.ViewPosition("msg")
+ if err == nil {
+ xOffset = initialMouseX - vx
+ yOffset = initialMouseY - vy
+ msgMouseDown = true
+ }
+ return nil
+}
+
+func mouseUp(g *gocui.Gui, v *gocui.View) error {
+ w, h := g.MousePosition()
+
+ dropdownUnclicked(w, h)
+
+ if msgMouseDown {
+ msgMouseDown = false
+ if movingMsg {
+ movingMsg = false
+ return nil
+ } else {
+ g.DeleteView("msg")
+ }
+ } else if globalMouseDown {
+ globalMouseDown = false
+ g.DeleteView("globalDown")
+ }
+ return nil
+}
+
+// func isMouseInMsg
+
+// this is where you have to figure out what
+// widget was underneath so you can active
+// the right response for the toolkit user's app
+func mouseDown(g *gocui.Gui, v *gocui.View) error {
+ mx, my := g.MousePosition()
+
+ vx0, vy0, vx1, vy1, err := g.ViewPosition("msg")
+ if err == nil {
+ if mx >= vx0 && mx <= vx1 && my >= vy0 && my <= vy1 {
+ return msgDown(g, v)
+ }
+ }
+ globalMouseDown = true
+
+ maxX, _ := g.Size()
+
+ findUnderMouse()
+
+ msg := fmt.Sprintf("mouseDown() Mouse really down at: %d,%d", mx, my)
+ // dropdownClicked(mx, my)
+ x := mx - len(msg)/2
+ if x < 0 {
+ x = 0
+ } else if x+len(msg)+1 > maxX-1 {
+ x = maxX - 1 - len(msg) - 1
+ }
+ log.Log(GOCUI, "mouseDown() about to write out message to 'globalDown' view. msg =", msg)
+ if v, err := g.SetView("globalDown", x, my-1, x+len(msg)+1, my+1, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.WriteString(msg)
+ }
+ return nil
+}