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-rw-r--r--dropdown.go58
-rw-r--r--eventBindings.go10
-rw-r--r--help.go2
-rw-r--r--structs.go62
-rw-r--r--treeAdd.go6
-rw-r--r--treeWidget.go10
6 files changed, 78 insertions, 70 deletions
diff --git a/dropdown.go b/dropdown.go
index 1523f35..839f663 100644
--- a/dropdown.go
+++ b/dropdown.go
@@ -81,26 +81,26 @@ func addDropdown() *tree.Node {
}
func (tk *guiWidget) showDropdown() {
- var ddItems string
// todo: fix this after switching to protobuf
// var items []string
// items = tk.node.State.Strings
//for i, s := range items {
/*
- for i, s := range tk.node.Strings() {
- // log.Log(GOCUI, "showDropdown()", tk.String(), i, s)
- ddItems += s + "\n"
- }
+ var ddItems string
+ for i, s := range tk.node.Strings() {
+ // log.Log(GOCUI, "showDropdown()", tk.String(), i, s)
+ ddItems += s + "\n"
+ }
*/
// log.Log(GOCUI, "new dropdown items should be set to:", ddItems)
// sizeW, sizeH := tk.Size()
// log.Log(GOCUI, "showDropdown() size W,H=", sizeW, sizeH)
startW, startH := tk.Position()
- // log.Log(GOCUI, "showDropdown() location W,H=", startW, startH)
- me.dropdownV.MoveToOffset(startW+3, startH+2)
- me.dropdownV.labelN = ddItems
- me.dropdownV.Show()
+ log.Log(GOCUI, "showDropdown() IS BROKEN W,H=", startW, startH)
+ // me.dropdownV.MoveToOffset(startW+3, startH+2)
+ // me.dropdownV.labelN = ddItems
+ // me.dropdownV.Show()
}
/*
@@ -169,10 +169,12 @@ var doffset int = 5 // how many spaces over the dropdown menu should be fro
func dropdownUnclicked(w, h int) {
var d *guiWidget
- if me.dropdownV == nil {
- log.Log(GOCUI, "mouseUp() dropdownV = nil")
- return
- }
+ /*
+ if me.dropdownV == nil {
+ log.Log(GOCUI, "mouseUp() dropdownV = nil")
+ return
+ }
+ */
// examine everything under X & Y on the screen)
for _, tk := range findByXY(w, h) {
@@ -186,18 +188,20 @@ func dropdownUnclicked(w, h int) {
return
}
// log.Log(GOCUI, "dropdownUnclicked()", d.node.Strings(), "end. now try to enable me.dropdownV")
- dtext := strings.Join(d.node.Strings(), "\n")
- tk := me.dropdownV
- if dtoggle {
- // log.Log(GOCUI, "dropdownUnclicked() set visible=false")
- tk.Hide()
- dtoggle = false
- tk.SetText("goodbye")
- } else {
- // log.Log(GOCUI, "dropdownUnclicked() set visible=true")
- tk.MoveToOffset(w+doffset, h)
- tk.SetText(dtext)
- tk.Show()
- dtoggle = true
- }
+ /*
+ dtext := strings.Join(d.node.Strings(), "\n")
+ tk := me.dropdownV
+ if dtoggle {
+ // log.Log(GOCUI, "dropdownUnclicked() set visible=false")
+ tk.Hide()
+ dtoggle = false
+ tk.SetText("goodbye")
+ } else {
+ // log.Log(GOCUI, "dropdownUnclicked() set visible=true")
+ tk.MoveToOffset(w+doffset, h)
+ tk.SetText(dtext)
+ tk.Show()
+ dtoggle = true
+ }
+ */
}
diff --git a/eventBindings.go b/eventBindings.go
index 87113e6..6cdd2ed 100644
--- a/eventBindings.go
+++ b/eventBindings.go
@@ -190,10 +190,12 @@ func theHelp(g *gocui.Gui, v *gocui.View) error {
if me.showHelp {
helplayout()
me.showHelp = false
- if me.dropdownV == nil {
- log.Info("FIXME: MADE me.dropdownV AGAIN")
- me.dropdownV = makeDropdownView("addWidget() ddview help")
- }
+ /*
+ if me.dropdownV == nil {
+ log.Info("FIXME: MADE me.dropdownV AGAIN")
+ me.dropdownV = makeDropdownView("addWidget() ddview help")
+ }
+ */
// me.dropdownV.Show()
} else {
me.baseGui.DeleteView("help")
diff --git a/help.go b/help.go
index 10ae31c..12e8c9b 100644
--- a/help.go
+++ b/help.go
@@ -24,7 +24,7 @@ import (
var helpText []string = []string{"KEYBINDINGS",
"",
- "?: toggle zhelp",
+ "?: toggle help",
"S: super mouse",
"M: list all widgets positions",
"L: list all widgets in tree form",
diff --git a/structs.go b/structs.go
index 68c0c37..46c61f6 100644
--- a/structs.go
+++ b/structs.go
@@ -39,37 +39,37 @@ type config struct {
startOutputW int // ?
startOutputH int // ?
helpLabel *gocui.View // ?
- dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
- dropdownW *guiWidget // grab the dropdown choices from this widget
- FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- PadW int `default:"1" dense:"0"` // pad spacing
- PadH int `default:"1" dense:"0"` // pad spacing
- WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
- WindowH int `default:"-1"` // how far down to start Window or Tab headings
- TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
- TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
- WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
- TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
- GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
- BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
- GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
- RawW int `default:"1"` // the raw beginning of each window (or tab)
- RawH int `default:"5"` // the raw beginning of each window (or tab)
- FakeW int `default:"20"` // offset for the hidden widgets
- padded bool // add space between things like buttons
- bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
- canvas bool // if set to true, the windows are a raw canvas
- menubar bool // for windows
- stretchy bool // expand things like buttons to the maximum size
- margin bool // add space around the frames of windows
- writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
- fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
- dtoggle bool // is a dropdown or combobox currently active?
- showHelp bool // toggle boolean for the help menu (deprecate?)
- ecount int // counts how many mouse and keyboard events have occurred
- supermouse bool // prints out every widget found while you move the mouse around
- depth int // used for listWidgets() debugging
+ // dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
+ dropdownW *guiWidget // grab the dropdown choices from this widget
+ FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ PadW int `default:"1" dense:"0"` // pad spacing
+ PadH int `default:"1" dense:"0"` // pad spacing
+ WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
+ WindowH int `default:"-1"` // how far down to start Window or Tab headings
+ TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
+ TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
+ WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
+ TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
+ GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
+ BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
+ GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
+ RawW int `default:"1"` // the raw beginning of each window (or tab)
+ RawH int `default:"5"` // the raw beginning of each window (or tab)
+ FakeW int `default:"20"` // offset for the hidden widgets
+ padded bool // add space between things like buttons
+ bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+ canvas bool // if set to true, the windows are a raw canvas
+ menubar bool // for windows
+ stretchy bool // expand things like buttons to the maximum size
+ margin bool // add space around the frames of windows
+ writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
+ fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
+ dtoggle bool // is a dropdown or combobox currently active?
+ showHelp bool // toggle boolean for the help menu (deprecate?)
+ ecount int // counts how many mouse and keyboard events have occurred
+ supermouse bool // prints out every widget found while you move the mouse around
+ depth int // used for listWidgets() debugging
}
// deprecate these
diff --git a/treeAdd.go b/treeAdd.go
index c47c9da..3bd4939 100644
--- a/treeAdd.go
+++ b/treeAdd.go
@@ -52,9 +52,9 @@ func addWidget(n *tree.Node) {
wRoot.redoWindows(0, 0)
// TODO: record the first window here?
// do initial setup of helper widgets here:
- if me.dropdownV == nil {
- // me.dropdownV = makeDropdownView("addWidget() ddview2")
- }
+ // if me.dropdownV == nil {
+ // me.dropdownV = makeDropdownView("addWidget() ddview2")
+ // }
return
case widget.Tab:
nw.color = &colorTab
diff --git a/treeWidget.go b/treeWidget.go
index 397fde3..3d69788 100644
--- a/treeWidget.go
+++ b/treeWidget.go
@@ -105,10 +105,12 @@ func (tk *guiWidget) Visible() bool {
func (w *guiWidget) Show() {
// always should the dropdown widget
- if w == me.dropdownV {
- me.dropdownV.drawView()
- return
- }
+ /*
+ if w == me.dropdownV {
+ me.dropdownV.drawView()
+ return
+ }
+ */
// don't display fake widgets
if w.isFake {