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-rw-r--r--eventBindings.go44
-rw-r--r--eventMouseMove.go4
-rw-r--r--help.go14
-rw-r--r--structs.go3
4 files changed, 33 insertions, 32 deletions
diff --git a/eventBindings.go b/eventBindings.go
index 02339af..157902f 100644
--- a/eventBindings.go
+++ b/eventBindings.go
@@ -32,25 +32,23 @@ func registerHandlers(g *gocui.Gui) {
g.SetKeybinding("", keyForced, modForced, handle_ctrl_z) // CTRL-Z :cleverly let's you background gocui (breaks cursor mouse on return)
// regular keys
- g.SetKeybinding("", '?', gocui.ModNone, theHelp) // '?' toggles on and off the help menu
- g.SetKeybinding("", 'w', gocui.ModNone, doWindow) // 'w' close all windows
- g.SetKeybinding("", 'r', gocui.ModNone, widgetRefresh) // 'r' screen refresh
- g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit
+ g.SetKeybinding("", 'H', gocui.ModNone, theHelp) // '?' toggles on and off the help menu
+ g.SetKeybinding("", 'O', gocui.ModNone, theStdout) // 'o' toggle the STDOUT window
+ g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit
// debugging
- g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse
- g.SetKeybinding("", 'S', gocui.ModNone, setSuperMouse) // 'S' Super Mouse mode!
- g.SetKeybinding("", 'h', gocui.ModNone, theHide) // 'h' hide all widgets
+ g.SetKeybinding("", '2', gocui.ModNone, theNotsure) // '2' use this to test new ideas
+ g.SetKeybinding("", 'S', gocui.ModNone, theSuperMouse) // 'S' Super Mouse mode!
g.SetKeybinding("", 'M', gocui.ModNone, printWidgetPlacements) // 'M' list all widgets with positions
g.SetKeybinding("", 'L', gocui.ModNone, printWidgetTree) // 'L' list all widgets in tree view
+ g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse
g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
- g.SetKeybinding("", '2', gocui.ModNone, theNotsure) // '2' for testing new ideas
g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?)
}
-// flips on 'super mouse' mode
+// flips on 'super mouse' mode // this was awesome for debugging gocui. never remove this code.
// while this is turned on, it will print out every widget found under the mouse
-func setSuperMouse(g *gocui.Gui, v *gocui.View) error {
+func theSuperMouse(g *gocui.Gui, v *gocui.View) error {
if me.supermouse {
log.Log(GOCUI, "supermouse off")
me.supermouse = false
@@ -93,18 +91,22 @@ func addDropdown() *tree.Node {
return addDropdownNew(-222)
}
-// use this to test code ideas
+// use this to test code ideas // put whatever you want here and hit '2' to activate it
func theNotsure(g *gocui.Gui, v *gocui.View) error {
log.Info("got keypress 2. now what?")
// w, h := g.MousePosition()
- me.newWindowTrigger <- true
+ // me.newWindowTrigger <- true
return nil
}
-func theHide(g *gocui.Gui, v *gocui.View) error {
- var w *guiWidget
- w = me.treeRoot.TK.(*guiWidget)
- w.hideWidgets()
+func theStdout(g *gocui.Gui, v *gocui.View) error {
+ if me.outputOnTop {
+ me.outputOnTop = false
+ me.baseGui.SetViewOnBottom("msg")
+ } else {
+ me.outputOnTop = true
+ me.baseGui.SetViewOnTop("msg")
+ }
return nil
}
@@ -173,16 +175,6 @@ func theHelp(g *gocui.Gui, v *gocui.View) error {
return nil
}
-func widgetRefresh(g *gocui.Gui, v *gocui.View) error {
- log.Log(GOCUI, "todo: refresh windows here")
- return nil
-}
-
-func doWindow(g *gocui.Gui, v *gocui.View) error {
- log.Log(GOCUI, "todo: close all windows here")
- return nil
-}
-
// todo: find and give credit to the person that I found this patch in their forked repo
// handle ctrl+z
func handle_ctrl_z(g *gocui.Gui, v *gocui.View) error {
diff --git a/eventMouseMove.go b/eventMouseMove.go
index 629c35f..c662522 100644
--- a/eventMouseMove.go
+++ b/eventMouseMove.go
@@ -98,7 +98,7 @@ func (tk *guiWidget) moveNew() {
w, h := me.baseGui.MousePosition()
if tk.node.WidgetType == widget.Window {
tk.redrawWindow(w-tk.dragW, h-tk.dragH) // TODO: fix these hard coded things with offsets
- helpTop() // sets the help window as the top view
+ setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
return
}
if tk.node.WidgetType == widget.Flag {
@@ -141,7 +141,7 @@ func (tk *guiWidget) moveNew() {
*/
}
// always place the help menu on top
- helpTop() // sets the help window as the top view
+ setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
}
func createStdout(g *gocui.Gui) bool {
diff --git a/help.go b/help.go
index 9c1755c..31f53d9 100644
--- a/help.go
+++ b/help.go
@@ -25,7 +25,8 @@ import (
var helpText []string = []string{"KEYBINDINGS",
"",
- "?: toggle help",
+ "H: toggle (H)elp",
+ "O: toggle (O)output (os.STDOUT)",
"S: super mouse",
"M: list all widgets positions",
"L: list all widgets in tree form",
@@ -34,7 +35,6 @@ var helpText []string = []string{"KEYBINDINGS",
"q: quit()",
"p: panic()",
- "o: show Stdout",
"l: log to /tmp/witgui.log",
"Ctrl-D: Toggle Debugging",
"Ctrl-V: Toggle Verbose Debugging",
@@ -93,10 +93,18 @@ func showHelp() error {
return nil
}
-func helpTop() {
+// in the very end of redrawing things, this will place the help and stdout on the top or botton
+// depending on the state the user has chosen
+func setThingsOnTop() {
if me.showHelp { // terrible variable name. FIXME
// log.Info("help is hidden")
return
}
me.baseGui.SetViewOnTop("help")
+
+ if me.outputOnTop {
+ me.baseGui.SetViewOnTop("msg")
+ } else {
+ me.baseGui.SetViewOnBottom("msg")
+ }
}
diff --git a/structs.go b/structs.go
index 163dd84..afc6f19 100644
--- a/structs.go
+++ b/structs.go
@@ -39,6 +39,8 @@ type config struct {
startOutputW int // ?
startOutputH int // ?
helpLabel *gocui.View // ?
+ showHelp bool // toggle boolean for the help menu (deprecate?)
+ outputOnTop bool // is the STDOUT window on top?
// dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
dropdownW *guiWidget // grab the dropdown choices from this widget
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
@@ -65,7 +67,6 @@ type config struct {
margin bool // add space around the frames of windows
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
dtoggle bool // is a dropdown or combobox currently active?
- showHelp bool // toggle boolean for the help menu (deprecate?)
ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging