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package main
import (
"go.wit.com/log"
"go.wit.com/gui/widget"
)
func add(a *widget.Action) {
if (a.WidgetType == widget.Root) {
me.rootNode = addNode(a)
return
}
n := addNode(a)
p := n.parent
switch n.WidgetType {
case widget.Window:
newWindow(n)
return
case widget.Tab:
p.newTab(n)
return
case widget.Label:
p.newLabel(n)
return
case widget.Button:
p.newButton(n)
return
case widget.Grid:
p.newGrid(n)
return
case widget.Checkbox:
p.newCheckbox(n)
return
case widget.Spinner:
p.newSpinner(n)
return
case widget.Slider:
p.newSlider(n)
return
case widget.Dropdown:
p.newDropdown(n)
return
case widget.Combobox:
p.newCombobox(n)
return
case widget.Textbox:
p.newTextbox(n)
return
case widget.Group:
p.newGroup(n)
return
case widget.Box:
p.newBox(n)
return
case widget.Image:
p.newImage(n)
return
default:
log.Log(ERROR, "add() error TODO: ", n.WidgetType, n.progname)
}
}
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