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-rw-r--r--tree/structs.go51
1 files changed, 0 insertions, 51 deletions
diff --git a/tree/structs.go b/tree/structs.go
deleted file mode 100644
index e998b6f..0000000
--- a/tree/structs.go
+++ /dev/null
@@ -1,51 +0,0 @@
-package tree
-
-/*
- These code should be common to all gui plugins
-
- There are some helper functions that are probably going to be
- the same everywhere. Mostly due to handling the binary tree structure
- and the channel communication
-
- For now, it's just a symlink to the 'master' version in
- ./toolkit/nocui/common.go
-*/
-
-import (
- // "go.wit.com/log"
- "go.wit.com/gui/widget"
-)
-
-// var me *TreeInfo
-
-type TreeInfo struct {
- // this is the channel we send user events like
- // mouse clicks or keyboard events back to the program
- callback chan widget.Action
-
- // this is the channel we get requests to make widgets
- pluginChan chan widget.Action
-
- treeRoot *Node
- NodeI interface {}
- ActionFromChannel func (widget.Action) ()
- PluginName string
-}
-
-type Node struct {
- Parent *Node
- children []*Node
-
- WidgetId int // widget ID
- WidgetType widget.WidgetType
- ParentId int // parent ID
-
- State widget.State
-
- Strings map[string]int
-
- // the internal plugin toolkit structure
- // in the gtk plugin, it has gtk things like margin & border settings
- // in the text console one, it has text console things like colors for menus & buttons
- TK any
-}