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Diffstat (limited to 'andlabs/debug.go')
-rw-r--r--andlabs/debug.go40
1 files changed, 20 insertions, 20 deletions
diff --git a/andlabs/debug.go b/andlabs/debug.go
index 51048d5..f974783 100644
--- a/andlabs/debug.go
+++ b/andlabs/debug.go
@@ -8,11 +8,11 @@ import (
var defaultBehavior bool = true
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
-var canvas bool // if set to true, the windows are a raw canvas
-var menubar bool // for windows
-var stretchy bool // expand things like buttons to the maximum size
-var padded bool // add space between things like buttons
-var margin bool // add space around the frames of windows
+var canvas bool // if set to true, the windows are a raw canvas
+var menubar bool // for windows
+var stretchy bool // expand things like buttons to the maximum size
+var padded bool // add space between things like buttons
+var margin bool // add space around the frames of windows
var debugToolkit bool = false
var debugChange bool = false
@@ -26,7 +26,7 @@ var debugError bool = true
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
defaultBehavior = s
- if (defaultBehavior) {
+ if defaultBehavior {
log.Log(NOW, "Setting this toolkit to use the default behavior.")
log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
stretchy = false
@@ -41,38 +41,38 @@ func setDefaultBehavior(s bool) {
}
func (t *guiWidget) Dump(b bool) {
- if ! b {
+ if !b {
return
}
log.Log(NOW, "Name = ", t.Width, t.Height)
- if (t.uiBox != nil) {
+ if t.uiBox != nil {
log.Log(NOW, "uiBox =", t.uiBox)
}
- if (t.uiButton != nil) {
+ if t.uiButton != nil {
log.Log(NOW, "uiButton =", t.uiButton)
}
- if (t.uiCombobox != nil) {
+ if t.uiCombobox != nil {
log.Log(NOW, "uiCombobox =", t.uiCombobox)
}
- if (t.uiWindow != nil) {
+ if t.uiWindow != nil {
log.Log(NOW, "uiWindow =", t.uiWindow)
}
- if (t.uiTab != nil) {
+ if t.uiTab != nil {
log.Log(NOW, "uiTab =", t.uiTab)
}
- if (t.uiGroup != nil) {
+ if t.uiGroup != nil {
log.Log(NOW, "uiGroup =", t.uiGroup)
}
- if (t.uiEntry != nil) {
+ if t.uiEntry != nil {
log.Log(NOW, "uiEntry =", t.uiEntry)
}
- if (t.uiMultilineEntry != nil) {
+ if t.uiMultilineEntry != nil {
log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry)
}
- if (t.uiSlider != nil) {
+ if t.uiSlider != nil {
log.Log(NOW, "uiSlider =", t.uiSlider)
}
- if (t.uiCheckbox != nil) {
+ if t.uiCheckbox != nil {
log.Log(NOW, "uiCheckbox =", t.uiCheckbox)
}
}
@@ -86,7 +86,7 @@ func GetDebugToolkit () bool {
func (n *node) dumpWidget(b bool) {
var info, d string
- if (n == nil) {
+ if n == nil {
log.Log(ERROR, "dumpWidget() node == nil")
return
}
@@ -98,14 +98,14 @@ func (n *node) dumpWidget(b bool) {
for i := 0; i < listChildrenDepth; i++ {
tabs = tabs + defaultPadding
}
- log.Log(NOW, tabs + d)
+ log.Log(NOW, tabs+d)
}
var defaultPadding string = " "
var listChildrenDepth int = 0
func (n *node) listChildren(dump bool) {
- if (n == nil) {
+ if n == nil {
return
}