diff options
Diffstat (limited to 'andlabs/debug.go')
| -rw-r--r-- | andlabs/debug.go | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/andlabs/debug.go b/andlabs/debug.go deleted file mode 100644 index f974783..0000000 --- a/andlabs/debug.go +++ /dev/null @@ -1,121 +0,0 @@ -package main - -import ( - "go.wit.com/log" - // "go.wit.com/gui/widget" -) - -var defaultBehavior bool = true - -var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? -var canvas bool // if set to true, the windows are a raw canvas -var menubar bool // for windows -var stretchy bool // expand things like buttons to the maximum size -var padded bool // add space between things like buttons -var margin bool // add space around the frames of windows - -var debugToolkit bool = false -var debugChange bool = false -var debugPlugin bool = false -var debugAction bool = false -var debugFlags bool = false -var debugGrid bool = false -var debugNow bool = true -var debugError bool = true - -// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc -func setDefaultBehavior(s bool) { - defaultBehavior = s - if defaultBehavior { - log.Log(NOW, "Setting this toolkit to use the default behavior.") - log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.") - stretchy = false - padded = true - menubar = true - margin = true - canvas = false - bookshelf = true // 99% of the time, things make a vertical stack of objects - } else { - log.Log(NOW, "This toolkit is set to ignore the default behavior.") - } -} - -func (t *guiWidget) Dump(b bool) { - if !b { - return - } - log.Log(NOW, "Name = ", t.Width, t.Height) - if t.uiBox != nil { - log.Log(NOW, "uiBox =", t.uiBox) - } - if t.uiButton != nil { - log.Log(NOW, "uiButton =", t.uiButton) - } - if t.uiCombobox != nil { - log.Log(NOW, "uiCombobox =", t.uiCombobox) - } - if t.uiWindow != nil { - log.Log(NOW, "uiWindow =", t.uiWindow) - } - if t.uiTab != nil { - log.Log(NOW, "uiTab =", t.uiTab) - } - if t.uiGroup != nil { - log.Log(NOW, "uiGroup =", t.uiGroup) - } - if t.uiEntry != nil { - log.Log(NOW, "uiEntry =", t.uiEntry) - } - if t.uiMultilineEntry != nil { - log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry) - } - if t.uiSlider != nil { - log.Log(NOW, "uiSlider =", t.uiSlider) - } - if t.uiCheckbox != nil { - log.Log(NOW, "uiCheckbox =", t.uiCheckbox) - } -} - -/* -func GetDebugToolkit () bool { - return debugToolkit -} -*/ - -func (n *node) dumpWidget(b bool) { - var info, d string - - if n == nil { - log.Log(ERROR, "dumpWidget() node == nil") - return - } - info = n.WidgetType.String() - - d = string(n.WidgetId) + " " + info + " " + n.progname - - var tabs string - for i := 0; i < listChildrenDepth; i++ { - tabs = tabs + defaultPadding - } - log.Log(NOW, tabs+d) -} - -var defaultPadding string = " " -var listChildrenDepth int = 0 - -func (n *node) listChildren(dump bool) { - if n == nil { - return - } - - n.dumpWidget(dump) - if len(n.children) == 0 { - return - } - for _, child := range n.children { - listChildrenDepth += 1 - child.listChildren(dump) - listChildrenDepth -= 1 - } -} |
