| Age | Commit message (Collapse) | Author |
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functions to do it... and it doesn't quite work right yet.
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flicker...
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itself.
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changes before we can get to them in our painting routine =P This doesn't fix ALL the issues; check the (now-updated) TODO.
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indicate that it is cleared on each AreaHandler.Paint() call; (try to) implement that on Windows (GTK+ does it for us; noted that as well).
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return and handle area sizes now...
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needed after that event has been handled. (Having Repaint() as a method deadlocked for the same reason resizing deadlocked before.)
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properly...
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that need to be worked out before we can move on...
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resize events, but since we're not handling scroll events, the scroll position won't change yet. (We're also not drawing with scrolling just yet.)
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