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-rw-r--r--init.go61
1 files changed, 18 insertions, 43 deletions
diff --git a/init.go b/init.go
index 72f24ef..2e59301 100644
--- a/init.go
+++ b/init.go
@@ -2,53 +2,28 @@
package ui
-import (
- "runtime"
-)
-
-// Go sets up the UI environment and pulses Ready.
-// If initialization fails, Go returns an error and Ready is not pulsed.
-// Otherwise, Go does not return to its caller until Stop is pulsed, at which point Go() will return nil.
-// After Go() returns, you cannot call future ui functions/methods meaningfully.
-// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand.
+// Go sets up the UI environment and runs main in a goroutine.
+// If initialization fails, Go returns an error and main is not called.
+// Otherwise, Go does not return to its caller until main does, at which point it returns nil.
+// After it returns, you cannot call future ui functions/methods meaningfully.
+//
+// It is not safe to call ui.Go() in a goroutine. It must be called directly from main().
//
-// It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). This means if your code calls other code-modal servers (such as http.ListenAndServe()), they must be run from goroutines. (This is due to limitations in various OSs, such as Mac OS X.)
+// This model is undesirable, but Cocoa limitations require it.
//
-// Go() does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags.
+// Go does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags.
// If you must, and if the toolkit also has environment variable equivalents to these flags (for instance, GTK+), use those instead.
-func Go() error {
- runtime.LockOSThread()
- if err := uiinit(); err != nil {
- return err
- }
- Ready <- struct{}{}
- close(Ready)
- ui()
- return nil
+func Go(main func()) error {
+ return ui(main)
}
-// Ready is pulsed when Go() is ready to begin accepting requests to the safe methods.
-// Go() will wait for something to receive on Ready, then Ready will be closed.
-var Ready = make(chan struct{})
-
-// Stop should be pulsed when you are ready for Go() to return.
-// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand.
-// Do not pulse Stop more than once.
-var Stop = make(chan struct{})
+// AppQuit is pulsed when the user decides to quit the program if their operating system provides a facility for quitting an entire application, rather than merely close all windows (for instance, Mac OS X via the Dock icon).
+// You should assign one of your Windows's Closing to this variable so the user choosing to quit the application is treated the same as closing that window.
+// If you do not respond to this signal, nothing will happen; regardless of whether or not you respond to this signal, the application will not quit.
+// Do not merely check this channel alone; it is not guaranteed to be pulsed on all systems or in all conditions.
+var AppQuit chan struct{}
-// This function is a simple helper functionn that basically pushes the effect of a function call for later. This allows the selected safe Window methods to be safe.
-// TODO make sure this acts sanely if called from uitask itself
-func touitask(f func()) {
- done := make(chan struct{})
- defer close(done)
- go func() { // to avoid locking uitask itself
- done2 := make(chan struct{}) // make the chain uitask <- f <- uitask to avoid deadlocks
- defer close(done2)
- uitask <- func() {
- f()
- done2 <- struct{}{}
- }
- done <- <-done2
- }()
- <-done
+func init() {
+ // don't expose this in the documentation
+ AppQuit = newEvent()
}