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Diffstat (limited to 'grid.go')
| -rw-r--r-- | grid.go | 245 |
1 files changed, 245 insertions, 0 deletions
@@ -0,0 +1,245 @@ +// 25 february 2014 + +package ui + +import ( + "fmt" +) + +// A Grid arranges Controls in a two-dimensional grid. +// The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively). +// Controls are aligned to the top left corner of each cell. +// All Controls in a Grid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell. +// Even if a Control is marked as filling, its preferred size is used to calculate cell sizes. +// One Control can be marked as "stretchy": when the Window containing the Grid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively). +// A stretchy Control implicitly fills its cell. +// All cooridnates in a Grid are given in (row,column) form with (0,0) being the top-left cell. +type Grid struct { + created bool + controls [][]Control + filling [][]bool + stretchyrow, stretchycol int + widths, heights [][]int // caches to avoid reallocating each time + rowheights, colwidths []int +} + +// NewGrid creates a new Grid with the given Controls. +// NewGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given. +// NewGrid panics if not given a full grid of Controls. +// Example: +// grid := NewGrid(3, +// control00, control01, control02, +// control10, control11, control12, +// control20, control21, control22) +func NewGrid(nPerRow int, controls ...Control) *Grid { + if len(controls)%nPerRow != 0 { + panic(fmt.Errorf("incomplete grid given to NewGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)", len(controls), nPerRow)) + } + nRows := len(controls) / nPerRow + cc := make([][]Control, nRows) + cf := make([][]bool, nRows) + cw := make([][]int, nRows) + ch := make([][]int, nRows) + i := 0 + for row := 0; row < nRows; row++ { + cc[row] = make([]Control, nPerRow) + cf[row] = make([]bool, nPerRow) + cw[row] = make([]int, nPerRow) + ch[row] = make([]int, nPerRow) + for x := 0; x < nPerRow; x++ { + cc[row][x] = controls[i] + i++ + } + } + return &Grid{ + controls: cc, + filling: cf, + stretchyrow: -1, + stretchycol: -1, + widths: cw, + heights: ch, + rowheights: make([]int, nRows), + colwidths: make([]int, nPerRow), + } +} + +// SetFilling marks the given Control of the Grid as filling its cell instead of staying at its preferred size. +// This function cannot be called after the Window that contains the Grid has been created. +// It panics if the given coordinate is invalid. +func (g *Grid) SetFilling(row int, column int) { + if g.created { + panic(fmt.Errorf("Grid.SetFilling() called after window create")) + } + if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) { + panic(fmt.Errorf("coordinate (%d,%d) out of range passed to Grid.SetFilling()", row, column)) + } + g.filling[row][column] = true +} + +// SetStretchy marks the given Control of the Grid as stretchy. +// Stretchy implies filling. +// Only one control can be stretchy per Grid; calling SetStretchy multiple times merely changes which control is stretchy. +// This function cannot be called after the Window that contains the Grid has been created. +// It panics if the given coordinate is invalid. +func (g *Grid) SetStretchy(row int, column int) { + if g.created { + panic(fmt.Errorf("Grid.SetFilling() called after window create")) + } + if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) { + panic(fmt.Errorf("coordinate (%d,%d) out of range passed to Grid.SetStretchy()", row, column)) + } + g.stretchyrow = row + g.stretchycol = column + // don't set filling here in case we call SetStretchy() multiple times; the filling is committed in make() below +} + +func (g *Grid) make(window *sysData) error { + // commit filling for the stretchy control now (see SetStretchy() above) + if g.stretchyrow != -1 && g.stretchycol != -1 { + g.filling[g.stretchyrow][g.stretchycol] = true + } else if (g.stretchyrow == -1 && g.stretchycol != -1) || // sanity check + (g.stretchyrow != -1 && g.stretchycol == -1) { + panic(fmt.Errorf("internal inconsistency in Grid: stretchy (%d,%d) impossible (one component, not both, is -1/no stretchy control) in Grid.make()", g.stretchyrow, g.stretchycol)) + } + for row, xcol := range g.controls { + for col, c := range xcol { + err := c.make(window) + if err != nil { + return fmt.Errorf("error adding control (%d,%d) to Grid: %v", row, col, err) + } + } + } + g.created = true + return nil +} + +func (g *Grid) allocate(x int, y int, width int, height int, d *sysSizeData) (allocations []*allocation) { + max := func(a int, b int) int { + if a > b { + return a + } + return b + } + + var current *allocation // for neighboring + + // TODO return if nControls == 0? + // before we do anything, steal the margin so nested Stacks/Grids don't double down + xmargin := d.xmargin + ymargin := d.ymargin + d.xmargin = 0 + d.ymargin = 0 + // 0) inset the available rect by the margins and needed padding + x += xmargin + y += ymargin + width -= xmargin * 2 + height -= ymargin * 2 + width -= (len(g.colwidths) - 1) * d.xpadding + height -= (len(g.rowheights) - 1) * d.ypadding + // 1) clear data structures + for i := range g.rowheights { + g.rowheights[i] = 0 + } + for i := range g.colwidths { + g.colwidths[i] = 0 + } + // 2) get preferred sizes; compute row/column sizes + for row, xcol := range g.controls { + for col, c := range xcol { + w, h := c.preferredSize(d) + g.widths[row][col] = w + g.heights[row][col] = h + g.rowheights[row] = max(g.rowheights[row], h) + g.colwidths[col] = max(g.colwidths[col], w) + } + } + // 3) handle the stretchy control + if g.stretchyrow != -1 && g.stretchycol != -1 { + for i, w := range g.colwidths { + if i != g.stretchycol { + width -= w + } + } + for i, h := range g.rowheights { + if i != g.stretchyrow { + height -= h + } + } + g.colwidths[g.stretchycol] = width + g.rowheights[g.stretchyrow] = height + } + // 4) draw + startx := x + for row, xcol := range g.controls { + current = nil // reset on new columns + for col, c := range xcol { + w := g.widths[row][col] + h := g.heights[row][col] + if g.filling[row][col] { + w = g.colwidths[col] + h = g.rowheights[row] + } + as := c.allocate(x, y, w, h, d) + if current != nil { // connect first left to first right + current.neighbor = c + } + if len(as) != 0 { + current = as[0] // next left is first subwidget + } else { + current = nil // spaces don't have allocation data + } + allocations = append(allocations, as...) + x += g.colwidths[col] + d.xpadding + } + x = startx + y += g.rowheights[row] + d.ypadding + } + return +} + +// filling and stretchy are ignored for preferred size calculation +// We don't consider the margins here, but will need to if Window.SizeToFit() is ever made a thing. +func (g *Grid) preferredSize(d *sysSizeData) (width int, height int) { + max := func(a int, b int) int { + if a > b { + return a + } + return b + } + + width -= (len(g.colwidths) - 1) * d.xpadding + height -= (len(g.rowheights) - 1) * d.ypadding + // 1) clear data structures + for i := range g.rowheights { + g.rowheights[i] = 0 + } + for i := range g.colwidths { + g.colwidths[i] = 0 + } + // 2) get preferred sizes; compute row/column sizes + for row, xcol := range g.controls { + for col, c := range xcol { + w, h := c.preferredSize(d) + g.widths[row][col] = w + g.heights[row][col] = h + g.rowheights[row] = max(g.rowheights[row], h) + g.colwidths[col] = max(g.colwidths[col], w) + } + } + // 3) now compute + for _, w := range g.colwidths { + width += w + } + for _, h := range g.rowheights { + height += h + } + return width, height +} + +func (g *Grid) commitResize(c *allocation, d *sysSizeData) { + // this is to satisfy Control; nothing to do here +} + +func (g *Grid) getAuxResizeInfo(d *sysSizeData) { + // this is to satisfy Control; nothing to do here +} |
