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authorPietro Gagliardi <[email protected]>2015-12-12 15:52:43 -0500
committerPietro Gagliardi <[email protected]>2015-12-12 15:52:43 -0500
commit69cc82336897f62c25aabe6d7fdcc39e74dbe42c (patch)
treeecc9d929d8a5cce7dc8aeb94d13ba6304f8500ff
parent31ae742daf04c6bc5a79ff9fc339fa00ebc2b620 (diff)
Added Button and Checkbox.
-rw-r--r--button.go114
-rw-r--r--checkbox.go124
-rw-r--r--control.go5
-rw-r--r--window.go9
-rw-r--r--zz_test.go5
5 files changed, 256 insertions, 1 deletions
diff --git a/button.go b/button.go
new file mode 100644
index 0000000..17a729f
--- /dev/null
+++ b/button.go
@@ -0,0 +1,114 @@
+// 12 december 2015
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "ui.h"
+// extern void doButtonOnClicked(uiButton *, void *);
+// static inline void realuiButtonOnClicked(uiButton *b)
+// {
+// uiButtonOnClicked(b, doButtonOnClicked, NULL);
+// }
+import "C"
+
+// no need to lock this; only the GUI thread can access it
+var buttons = make(map[*C.uiButton]*Button)
+
+// Button is a Control that represents a button that the user can
+// click to perform an action. A Button has a text label that should
+// describe what the button does.
+type Button struct {
+ c *C.uiControl
+ b *C.uiButton
+
+ onClicked func(*Button)
+}
+
+// NewButton creates a new Button with the given text as its label.
+func NewButton(text string) *Button {
+ b := new(Button)
+
+ ctext := C.CString(text)
+ b.b = C.uiNewButton(ctext)
+ b.c = (*C.uiControl)(unsafe.Pointer(b.b))
+ freestr(ctext)
+
+ C.realuiButtonOnClicked(b.b)
+ buttons[b.b] = b
+
+ return b
+}
+
+// Destroy destroys the Button.
+func (b *Button) Destroy() {
+ delete(buttons, b.b)
+ C.uiControlDestroy(b.c)
+}
+
+// LibuiControl returns the libui uiControl pointer that backs
+// the Window. This is only used by package ui itself and should
+// not be called by programs.
+func (b *Button) LibuiControl() uintptr {
+ return uintptr(unsafe.Pointer(b.c))
+}
+
+// Handle returns the OS-level handle associated with this Button.
+// On Windows this is an HWND of a standard Windows API BUTTON
+// class (as provided by Common Controls version 6).
+// On GTK+ this is a pointer to a GtkButton.
+// On OS X this is a pointer to a NSButton.
+func (b *Button) Handle() uintptr {
+ return uintptr(C.uiControlHandle(b.c))
+}
+
+// Show shows the Button.
+func (b *Button) Show() {
+ C.uiControlShow(b.c)
+}
+
+// Hide hides the Button.
+func (b *Button) Hide() {
+ C.uiControlHide(b.c)
+}
+
+// Enable enables the Button.
+func (b *Button) Enable() {
+ C.uiControlEnable(b.c)
+}
+
+// Disable disables the Button.
+func (b *Button) Disable() {
+ C.uiControlDisable(b.c)
+}
+
+// Text returns the Button's text.
+func (b *Button) Text() string {
+ ctext := C.uiButtonText(b.b)
+ text := C.GoString(ctext)
+ C.uiFreeText(ctext)
+ return text
+}
+
+// SetText sets the Button's text to text.
+func (b *Button) SetText(text string) {
+ ctext := C.CString(text)
+ C.uiButtonSetText(b.b, ctext)
+ freestr(ctext)
+}
+
+// OnClicked registers f to be run when the user clicks the Button.
+// Only one function can be registered at a time.
+func (b *Button) OnClicked(f func(*Button)) {
+ b.onClicked = f
+}
+
+//export doButtonOnClicked
+func doButtonOnClicked(bb *C.uiButton, data unsafe.Pointer) {
+ b := buttons[bb]
+ if b.onClicked != nil {
+ b.onClicked(b)
+ }
+}
diff --git a/checkbox.go b/checkbox.go
new file mode 100644
index 0000000..173dc84
--- /dev/null
+++ b/checkbox.go
@@ -0,0 +1,124 @@
+// 12 december 2015
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "ui.h"
+// extern void doCheckboxOnToggled(uiCheckbox *, void *);
+// static inline void realuiCheckboxOnToggled(uiCheckbox *c)
+// {
+// uiCheckboxOnToggled(c, doCheckboxOnToggled, NULL);
+// }
+import "C"
+
+// no need to lock this; only the GUI thread can access it
+var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
+
+// Checkbox is a Control that represents a box with a text label at its
+// side. When the user clicks the checkbox, a check mark will appear
+// in the box; clicking it again removes the check.
+type Checkbox struct {
+ co *C.uiControl
+ c *C.uiCheckbox
+
+ onToggled func(*Checkbox)
+}
+
+// NewCheckbox creates a new Checkbox with the given text as its label.
+func NewCheckbox(text string) *Checkbox {
+ c := new(Checkbox)
+
+ ctext := C.CString(text)
+ c.c = C.uiNewCheckbox(ctext)
+ c.co = (*C.uiControl)(unsafe.Pointer(c.c))
+ freestr(ctext)
+
+ C.realuiCheckboxOnToggled(c.c)
+ checkboxes[c.c] = c
+
+ return c
+}
+
+// Destroy destroys the Checkbox.
+func (c *Checkbox) Destroy() {
+ delete(checkboxes, c.c)
+ C.uiControlDestroy(c.co)
+}
+
+// LibuiControl returns the libui uiControl pointer that c.coks
+// the Window. This is only used by package ui itself and should
+// not be called by programs.
+func (c *Checkbox) LibuiControl() uintptr {
+ return uintptr(unsafe.Pointer(c.co))
+}
+
+// Handle returns the OS-level handle associated with this Checkbox.
+// On Windows this is an HWND of a standard Windows API BUTTON
+// class (as provided by Common Controls version 6).
+// On GTK+ this is a pointer to a GtkCheckButton.
+// On OS X this is a pointer to a NSButton.
+func (c *Checkbox) Handle() uintptr {
+ return uintptr(C.uiControlHandle(c.co))
+}
+
+// Show shows the Checkbox.
+func (c *Checkbox) Show() {
+ C.uiControlShow(c.co)
+}
+
+// Hide hides the Checkbox.
+func (c *Checkbox) Hide() {
+ C.uiControlHide(c.co)
+}
+
+// Enable enables the Checkbox.
+func (c *Checkbox) Enable() {
+ C.uiControlEnable(c.co)
+}
+
+// Disable disables the Checkbox.
+func (c *Checkbox) Disable() {
+ C.uiControlDisable(c.co)
+}
+
+// Text returns the Checkbox's text.
+func (c *Checkbox) Text() string {
+ ctext := C.uiCheckboxText(c.c)
+ text := C.GoString(ctext)
+ C.uiFreeText(ctext)
+ return text
+}
+
+// SetText sets the Checkbox's text to text.
+func (c *Checkbox) SetText(text string) {
+ ctext := C.CString(text)
+ C.uiCheckboxSetText(c.c, ctext)
+ freestr(ctext)
+}
+
+// OnToggled registers f to be run when the user clicks the Checkbox.
+// Only one function can be registered at a time.
+func (c *Checkbox) OnToggled(f func(*Checkbox)) {
+ c.onToggled = f
+}
+
+//export doCheckboxOnToggled
+func doCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
+ c := checkboxes[cc]
+ if c.onToggled != nil {
+ c.onToggled(c)
+ }
+}
+
+// Checked returns whether the Checkbox is checked.
+func (c *Checkbox) Checked() bool {
+ return tobool(C.uiCheckboxChecked(c.c))
+}
+
+// SetChecked sets whether the Checkbox is checked.
+func (c *Checkbox) SetChecked(checked bool) {
+ C.uiCheckboxSetChecked(c.c, frombool(checked))
+}
diff --git a/control.go b/control.go
index 73c9953..94ea34f 100644
--- a/control.go
+++ b/control.go
@@ -23,6 +23,11 @@ type Control interface {
// then call LibuiControlDestroy.
Destroy()
+ // LibuiControl returns the libui uiControl pointer that backs
+ // the Control. This is only used by package ui itself and should
+ // not be called by programs.
+ LibuiControl() uintptr
+
// Handle returns the OS-level handle that backs the
// Control. On OSs that use reference counting for
// controls, Handle does not increment the reference
diff --git a/window.go b/window.go
index 53147f2..bdd230c 100644
--- a/window.go
+++ b/window.go
@@ -63,6 +63,13 @@ func (w *Window) Destroy() {
C.uiControlDestroy(w.c)
}
+// LibuiControl returns the libui uiControl pointer that backs
+// the Window. This is only used by package ui itself and should
+// not be called by programs.
+func (w *Window) LibuiControl() uintptr {
+ return uintptr(unsafe.Pointer(w.c))
+}
+
// Handle returns the OS-level handle associated with this Window.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkWindow.
@@ -134,7 +141,7 @@ func (w *Window) SetChild(child Control) {
w.child = child
c := (*C.uiControl)(nil)
if w.child != nil {
- c = touiControl(w.child.Handle())
+ c = touiControl(w.child.LibuiControl())
}
C.uiWindowSetChild(w.w, c)
}
diff --git a/zz_test.go b/zz_test.go
index 92ce522..06c9cda 100644
--- a/zz_test.go
+++ b/zz_test.go
@@ -11,6 +11,11 @@ func TestIt(t *testing.T) {
Quit()
return true
})
+ c := NewCheckbox("Click Me")
+ c.OnToggled(func(c *Checkbox) {
+ w.SetMargined(c.Checked())
+ })
+ w.SetChild(c)
w.Show()
})
if err != nil {