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-rw-r--r--seascape.go8
1 files changed, 1 insertions, 7 deletions
diff --git a/seascape.go b/seascape.go
index 5e93a27..ac7151c 100644
--- a/seascape.go
+++ b/seascape.go
@@ -32,12 +32,6 @@ func run() {
// I am putting all shader example initializing stuff here for
// easier reference to those learning to use this functionality
- fragSource, err := LoadFileToString(argv.Filename)
-
- if err != nil {
- panic(err)
- }
-
var uMouse mgl32.Vec4
var uTime float32
var glDrift float32 = argv.GLdrift
@@ -52,7 +46,7 @@ func run() {
"uDrift", &glDrift,
)
- canvas.SetFragmentShader(fragSource)
+ canvas.SetFragmentShader(glslFile)
start := time.Now()