diff options
| author | Jeff Carr <[email protected]> | 2024-12-05 18:49:47 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2024-12-05 18:49:47 -0600 |
| commit | 3b22b50a2b9312a27218f2096d6d0a2dae2c115d (patch) | |
| tree | 840f07ce307c3ff5ffa0cd8d049d9b2823472c3b /seascape.go | |
| parent | 4a72be204474e0abecd9f102c8e21b449a7e1d3e (diff) | |
using resources so it might run as a pluginv0.21.4
Diffstat (limited to 'seascape.go')
| -rw-r--r-- | seascape.go | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/seascape.go b/seascape.go index 5e93a27..ac7151c 100644 --- a/seascape.go +++ b/seascape.go @@ -32,12 +32,6 @@ func run() { // I am putting all shader example initializing stuff here for // easier reference to those learning to use this functionality - fragSource, err := LoadFileToString(argv.Filename) - - if err != nil { - panic(err) - } - var uMouse mgl32.Vec4 var uTime float32 var glDrift float32 = argv.GLdrift @@ -52,7 +46,7 @@ func run() { "uDrift", &glDrift, ) - canvas.SetFragmentShader(fragSource) + canvas.SetFragmentShader(glslFile) start := time.Now() |
