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authorJeff Carr <[email protected]>2023-03-23 12:35:12 -0500
committerJeff Carr <[email protected]>2023-03-23 12:35:12 -0500
commitd4787a1ebdd08359746516dbb72f1feaf95be5b6 (patch)
treecb81756d61096ccf74af7c8cc9a15e4e00fe1da7 /debugWindow.go
parent6a848bf40474365cc1c0b4da9e2f7e3e10b4d627 (diff)
Squashed commit of the following:v0.7.3
boxes now exist and are tracked in the binary tree create for group and grid works gocui plugin no longer works. TODO: fix in next release converted everything from plugin to Action() can remove send() tab and window are now action() flags moved to action() ready for new release pad() margion() border() all work move worked! go.wit.com attept 578th try adds an early grid widget. won't work until chan andlabs/ui grid (X,Y) works right actually can put things in places in a grid Queue() means shit doesn't look right on grids lots of fucking around. why am I wasting time on image? wow. the crazy doAppend() thing is gone implement Action Show() and Hide() Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'debugWindow.go')
-rw-r--r--debugWindow.go50
1 files changed, 27 insertions, 23 deletions
diff --git a/debugWindow.go b/debugWindow.go
index be53957..2c85407 100644
--- a/debugWindow.go
+++ b/debugWindow.go
@@ -1,7 +1,7 @@
package gui
import (
- "git.wit.org/wit/gui/toolkit"
+// "git.wit.org/wit/gui/toolkit"
)
// TODO: move all this shit into somewhere not global
@@ -32,7 +32,6 @@ func (n *Node) DebugTab(title string) *Node {
// time.Sleep(1 * time.Second)
newN = n.NewTab(title)
- newN.Dump()
//////////////////////// main debug things //////////////////////////////////
gog = newN.NewGroup("Debugging Windows:")
@@ -77,23 +76,11 @@ func (n *Node) DebugTab(title string) *Node {
g2 := newN.NewGroup("node things")
- g2.NewButton("Node.ListChildren(false)", func () {
- g := debugGui
- d := debugDump
- debugGui = true
- debugDump = true
- activeWidget.ListChildren(false, nil, nil)
- debugGui = g
- debugDump = d
- })
g2.NewButton("Node.ListChildren(true)", func () {
- g := debugGui
- d := debugDump
- debugGui = true
- debugDump = true
- activeWidget.ListChildren(true, nil, nil)
- debugGui = g
- debugDump = d
+ if (activeWidget == nil) {
+ activeWidget = Config.master
+ }
+ activeWidget.ListChildren(true)
})
return newN
@@ -111,14 +98,15 @@ func dropdownWindow(p *Node) {
log("The Window was set to", name)
}
log(debugGui, "dd =", dd)
+ if (activeWidget == nil) {
+ // the debug window doesn't exist yet so you can't display the change
+ // TODO: make a fake binary tree for this(?)
+ return
+ }
// var last = ""
for _, child := range Config.master.children {
log(debugGui, "\t\t", child.id, child.Width, child.Height, child.Name)
- // skip the fake "Flag" node
- if (child.widget.Type == toolkit.Flag) {
- continue
- }
dd.AddDropdownName(child.Name)
// last = child.Name
mapWindows[child.Name] = child
@@ -141,5 +129,21 @@ func dropdownWindowWidgets(p *Node) {
}
log(debugGui, "dd =", dd)
- activeWidget.ListChildren(true, dd, mapWindows)
+ // log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info)
+
+ var addDropdowns func (*Node)
+ addDropdowns = func (n *Node) {
+ s := n.dumpWidget(true)
+ dd.AddDropdownName(s)
+ mapWindows[s] = n
+
+ for _, child := range n.children {
+ listChildrenDepth += 1
+ addDropdowns(child)
+ listChildrenDepth -= 1
+ }
+ }
+
+ // list everything in the binary tree
+ addDropdowns(Config.master)
}