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authorJeff Carr <[email protected]>2023-02-25 14:05:25 -0600
committerJeff Carr <[email protected]>2023-02-25 14:05:25 -0600
commitf3bb68396afa7452ecf1c8d4744c825a9d81057c (patch)
tree00b55a17cee7a8e2f795c479a84a844779993c1c /checkbox.go
parent355e5ec968427c2b07b78fec12224f31a65df740 (diff)
The debugging window is finally useful
the gui enabled debugging works --gui-debug works from the command line The debug window can now select things debugging now includes widget types all the debug flags work finally working debugging flags via gui checkboxes add debian packaging rules use log() in the toolkit use a standard log() to simplify debugging flags add reference to 'GO Style Guide' use the same LICENSE from the GO developers. TODO: make this threadsafe TODO: fix plugin stuff Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'checkbox.go')
-rw-r--r--checkbox.go19
1 files changed, 12 insertions, 7 deletions
diff --git a/checkbox.go b/checkbox.go
index 0aa6aeb..0372a50 100644
--- a/checkbox.go
+++ b/checkbox.go
@@ -1,7 +1,5 @@
package gui
-import "log"
-
func (n *Node) Checked() bool {
n.Dump()
return n.checked
@@ -25,22 +23,29 @@ This was the old code
func (n *Node) NewCheckbox(name string) *Node {
- newNode := n.New(name)
+ newNode := n.New(name, "Checkbox")
newNode.custom = n.custom
newNode.Widget.Custom = func() {
- log.Println("even newer clicker() name", newNode.Widget)
+ log(debugChange, "wit go gui checkbox", newNode.Widget)
if (n.custom != nil) {
+ log(debugChange, "trying parent.custom() callback() name =", name)
n.custom()
} else {
- log.Println("wit/gui No callback function is defined for button name =", name)
+ log(debugChange, "wit/gui No parent.custom() function is defined for button name =", name)
+ }
+ if (newNode.custom != nil) {
+ log(debugChange, "trying newNode.custom() callback name =", name)
+ newNode.custom()
+ } else {
+ log(debugChange, "wit/gui No newNode.custom() function is defined for button name =", name)
}
}
for _, aplug := range allPlugins {
- log.Println("gui.NewCheckbox() aplug =", aplug.name, "name =", newNode.Widget.Name)
+ log(debugGui, "gui.NewCheckbox() aplug =", aplug.name, "name =", newNode.Widget.Name)
if (aplug.NewCheckbox == nil) {
- log.Println("\tgui.NewCheckbox() aplug.NewCheckbox = nil", aplug.name)
+ log(debugGui, "\tgui.NewCheckbox() aplug.NewCheckbox = nil", aplug.name)
continue
}
aplug.NewCheckbox(&n.Widget, &newNode.Widget)