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-rw-r--r--main.go179
1 files changed, 0 insertions, 179 deletions
diff --git a/main.go b/main.go
deleted file mode 100644
index c9272f2..0000000
--- a/main.go
+++ /dev/null
@@ -1,179 +0,0 @@
-//gjcarro:pjcarrlugin
-
-// Copyright 2014 The gocui Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package main
-
-import (
- "errors"
- "os"
- "runtime/debug"
-
- "github.com/awesome-gocui/gocui"
- "go.wit.com/log"
- "go.wit.com/toolkits/tree"
-)
-
-// sent via -ldflags
-var VERSION string
-var BUILDTIME string
-
-func queueToolkitClose() {
- me.baseGui.Close()
-}
-
-func queueSetChecked(n *tree.Node, b bool) {
- setChecked(n, b)
-}
-
-// sets defaults and establishes communication
-// to this toolkit from the wit/gui golang package
-func init() {
- log.Log(INFO, "Init() of awesome-gocui")
-
- // init the config struct default values
- Set(&me, "default")
-
- // Set(&me, "dense")
-
- me.myTree = tree.New()
- me.myTree.PluginName = "gocui"
-
- me.myTree.NodeAction = newaction
- me.myTree.Add = newAdd
- me.myTree.SetTitle = newSetTitle
- me.myTree.SetLabel = newSetLabel
- me.myTree.SetText = newSetText
- me.myTree.AddText = newAddText
- me.myTree.SetChecked = queueSetChecked
- me.myTree.ToolkitClose = queueToolkitClose
-
- log.Log(NOW, "Init() start pluginChan")
- log.Sleep(.1) // probably not needed, but in here for now under development
- go mainGogui()
- log.Sleep(.1) // probably not needed, but in here for now under development
-}
-
-func standardExit() {
- log.Log(NOW, "standardExit() doing baseGui.Close()")
- me.baseGui.Close()
- log.Log(NOW, "standardExit() doing outf.Close()")
- outf.Close()
- // log(true, "standardExit() setOutput(os.Stdout)")
- // setOutput(os.Stdout)
- log.Log(NOW, "standardExit() send back Quit()")
- // go sendBackQuit() // don't stall here in case the
- // induces a delay in case the callback channel is broken
- log.Sleep(1)
- log.Log(NOW, "standardExit() exit()")
- os.Exit(0)
-}
-
-func standardClose() {
- log.Log(NOW, "standardExit() doing baseGui.Close()")
- me.baseGui.Close()
- log.Log(NOW, "standardExit() doing outf.Close()")
- outf.Close()
- os.Stdin = os.Stdin
- os.Stdout = os.Stdout
- os.Stderr = os.Stderr
- log.Log(NOW, "standardExit() send back Quit()")
-}
-
-var outf *os.File
-
-func main() {
-}
-
-var origStdout *os.File
-var origStderr *os.File
-
-func mainGogui() {
- defer func() {
- if r := recover(); r != nil {
- log.Warn("YAHOOOO Recovered in guiMain application:", r)
- log.Warn("Recovered from panic:", r)
- me.baseGui.Close()
- log.CaptureMode(nil)
- log.Warn("YAHOOOO Recovered in guiMain application:", r)
- log.Warn("Recovered from panic:", r)
- me.myTree.SendToolkitPanic()
-
- return
- }
- }()
-
- var err error
-
- outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
- if err != nil {
- log.Error(err, "error opening file: %v")
- os.Exit(0)
- }
- origStdout = os.Stdout
- os.Stdout = outf
- defer outf.Close()
-
- log.CaptureMode(outf)
-
- gocuiMain()
-}
-
-// This initializes the gocui package
-// it runs SetManagerFunc which passes every input
-// event (keyboard, mouse, etc) to the function "gocuiEvent()"
-func gocuiMain() {
- defer func() {
- if r := recover(); r != nil {
- log.Warn("YAHOOOO Recovered in gocuiMain()", r)
- log.Warn("Recovered from panic:", r)
- me.baseGui.Close()
-
- // allow gocui to close if possible, then print stack
- log.Sleep(1)
- os.Stdout = origStdout
- os.Stderr = origStderr
- me.myTree.SendToolkitPanic()
- log.Warn("Stack trace:")
- debug.PrintStack()
- // panic("BUMMER 2")
-
- // attempt to switch to the nocui toolkit
- log.Sleep(1)
- me.myTree.SendToolkitLoad("nocui")
- log.Sleep(3)
- me.myTree.SendToolkitLoad("nocui")
- // panic("BUMMER")
- return
- }
- }()
- g, err := gocui.NewGui(gocui.OutputNormal, true)
- if err != nil {
- return
- }
- defer g.Close()
-
- me.baseGui = g
-
- g.Cursor = true
- g.Mouse = true
-
- // this sets the function that is run on every event. For example:
- // When you click the mouse, move the mouse, or press a key on the keyboard
- // This is equivalent to xev or similar to cat /dev/input on linux
- g.SetManagerFunc(gocuiEvent)
-
- if err := defaultKeybindings(g); err != nil {
- // normally panic here
- log.Log(NOW, "defaultKeybindings(g) panic err =", err)
- panic("gocuiTKdefaultkeybindings OOPS")
- }
-
- if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
- log.Log(NOW, "g.MainLoop() panic err =", err)
- // normally panic here
- panic("gocuiTKmainloop OOPS")
- }
-}