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-rw-r--r--box.go32
1 files changed, 16 insertions, 16 deletions
diff --git a/box.go b/box.go
index bb9a8b5..673fca8 100644
--- a/box.go
+++ b/box.go
@@ -31,24 +31,24 @@ func newBox(n *tree.Node) {
}
/*
- rawBox -- hack to arbitrarily add a box in andlabs to work
- around the problem that a "group" can not have one entry in it
- TODO: fix this so that a box is "added on demand" that is,
- if "go.wit.com/gui" sends you a 2nd thing to add to a group,
- automatically add a box then. The problem with this, is the macos, windows and linux gtk
- will panic on a move when an chind object is disasociated from the group
- I haven't had time to try to debug this, so, instead, it's just probably better to always
- add a box here. There doesn't seem to be any real issue with forcing a box to be inserted
- into the toolkits that is "outside" the binary tree of widgets. This only means, that on
- a destroy of the tree, this box must be checked
+rawBox -- hack to arbitrarily add a box in andlabs to work
+around the problem that a "group" can not have one entry in it
+TODO: fix this so that a box is "added on demand" that is,
+if "go.wit.com/gui" sends you a 2nd thing to add to a group,
+automatically add a box then. The problem with this, is the macos, windows and linux gtk
+will panic on a move when an chind object is disasociated from the group
+I haven't had time to try to debug this, so, instead, it's just probably better to always
+add a box here. There doesn't seem to be any real issue with forcing a box to be inserted
+into the toolkits that is "outside" the binary tree of widgets. This only means, that on
+a destroy of the tree, this box must be checked
- even that is a probably not senario however since clicking on the close box in the toolkit
- has the operating system destroy everything in the window. it may or may not be possible
- to control that behavior. at this time, it's "undetermined" and the best course of action
- is to detect the window is destroyed and then remove all the toolkit information
- from all the nodes in the binary tree
+even that is a probably not senario however since clicking on the close box in the toolkit
+has the operating system destroy everything in the window. it may or may not be possible
+to control that behavior. at this time, it's "undetermined" and the best course of action
+is to detect the window is destroyed and then remove all the toolkit information
+from all the nodes in the binary tree
- TODO: handle user killing/closing a window using the OS
+TODO: handle user killing/closing a window using the OS
*/
func rawBox(n *tree.Node) *ui.Box {
var box *ui.Box