diff options
Diffstat (limited to 'init.go')
| -rw-r--r-- | init.go | 61 |
1 files changed, 18 insertions, 43 deletions
@@ -2,53 +2,28 @@ package ui -import ( - "runtime" -) - -// Go sets up the UI environment and pulses Ready. -// If initialization fails, Go returns an error and Ready is not pulsed. -// Otherwise, Go does not return to its caller until Stop is pulsed, at which point Go() will return nil. -// After Go() returns, you cannot call future ui functions/methods meaningfully. -// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. +// Go sets up the UI environment and runs main in a goroutine. +// If initialization fails, Go returns an error and main is not called. +// Otherwise, Go does not return to its caller until main does, at which point it returns nil. +// After it returns, you cannot call future ui functions/methods meaningfully. +// +// It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). // -// It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). This means if your code calls other code-modal servers (such as http.ListenAndServe()), they must be run from goroutines. (This is due to limitations in various OSs, such as Mac OS X.) +// This model is undesirable, but Cocoa limitations require it. // -// Go() does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags. +// Go does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags. // If you must, and if the toolkit also has environment variable equivalents to these flags (for instance, GTK+), use those instead. -func Go() error { - runtime.LockOSThread() - if err := uiinit(); err != nil { - return err - } - Ready <- struct{}{} - close(Ready) - ui() - return nil +func Go(main func()) error { + return ui(main) } -// Ready is pulsed when Go() is ready to begin accepting requests to the safe methods. -// Go() will wait for something to receive on Ready, then Ready will be closed. -var Ready = make(chan struct{}) - -// Stop should be pulsed when you are ready for Go() to return. -// Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. -// Do not pulse Stop more than once. -var Stop = make(chan struct{}) +// AppQuit is pulsed when the user decides to quit the program if their operating system provides a facility for quitting an entire application, rather than merely close all windows (for instance, Mac OS X via the Dock icon). +// You should assign one of your Windows's Closing to this variable so the user choosing to quit the application is treated the same as closing that window. +// If you do not respond to this signal, nothing will happen; regardless of whether or not you respond to this signal, the application will not quit. +// Do not merely check this channel alone; it is not guaranteed to be pulsed on all systems or in all conditions. +var AppQuit chan struct{} -// This function is a simple helper functionn that basically pushes the effect of a function call for later. This allows the selected safe Window methods to be safe. -// TODO make sure this acts sanely if called from uitask itself -func touitask(f func()) { - done := make(chan struct{}) - defer close(done) - go func() { // to avoid locking uitask itself - done2 := make(chan struct{}) // make the chain uitask <- f <- uitask to avoid deadlocks - defer close(done2) - uitask <- func() { - f() - done2 <- struct{}{} - } - done <- <-done2 - }() - <-done +func init() { + // don't expose this in the documentation + AppQuit = newEvent() } |
