diff options
Diffstat (limited to 'main.go')
| -rw-r--r-- | main.go | 58 |
1 files changed, 29 insertions, 29 deletions
@@ -1,12 +1,12 @@ package debugger -import ( +import ( "os" - "go.wit.com/log" "go.wit.com/gui/gui" - "go.wit.com/gui/gadgets" - "go.wit.com/gui/lib/logsettings" + "go.wit.com/lib/gadgets" + "go.wit.com/lib/gui/logsettings" + "go.wit.com/log" ) /* @@ -14,7 +14,7 @@ import ( */ func DebugWindow(p *gui.Node) { - if (me != nil) { + if me != nil { log.Warn("Draw then Toggle() debuging window here") me.bugWin.Toggle() return @@ -22,7 +22,7 @@ func DebugWindow(p *gui.Node) { me = new(debuggerSettings) me.myGui = p - me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window") + me.bugWin = gadgets.NewBasicWindow(p, "go.wit.com/gui debug window") me.bugWin.Draw() DebugWindow2(me.bugWin.Box(), "Debug Tab") @@ -37,13 +37,13 @@ func DebugWindow(p *gui.Node) { func DebugWindow2(newB *gui.Node, title string) *gui.Node { var gr *gui.Node -//////////////////////// main debug things ////////////////////////////////// + //////////////////////// main debug things ////////////////////////////////// gr = newB.NewGroup("Debugging Windows:") - gr.NewButton("logging", func () { + gr.NewButton("logging", func() { me.myLS.Toggle() }) - gr.NewButton("Widgets Window", func () { + gr.NewButton("Widgets Window", func() { if me.widgets == nil { me.widgets = DebugWidgetWindow(me.myGui) return @@ -53,58 +53,58 @@ func DebugWindow2(newB *gui.Node, title string) *gui.Node { gr.NewLabel("Force Quit:") - gr.NewButton("os.Exit()", func () { + gr.NewButton("os.Exit()", func() { os.Exit(0) }) -//////////////////////// window debugging things ////////////////////////////////// + //////////////////////// window debugging things ////////////////////////////////// gr = newB.NewGroup("list things") - gr.NewButton("List toolkits", func () { + gr.NewButton("List toolkits", func() { dropdownWindow(gr) bugWin.ListToolkits() }) - gr.NewButton("List Windows", func () { + gr.NewButton("List Windows", func() { dropdownWindow(gr) }) - gr.NewButton("List Window Widgets", func () { + gr.NewButton("List Window Widgets", func() { dropdownWindowWidgets(gr) }) gr = newB.NewGroup("more things") - gr.NewButton("Node.ListChildren(true)", func () { - if (activeWidget == nil) { + gr.NewButton("Node.ListChildren(true)", func() { + if activeWidget == nil { activeWidget = bugWin } activeWidget.ListChildren(true) }) - gr.NewButton("test conc", func () { + gr.NewButton("test conc", func() { log.Log(WARN, "TODO: fix me") // makeConc() }) - gr.NewButton("List Plugins", func () { + gr.NewButton("List Plugins", func() { log.Log(WARN, "TODO: fix me") /* - for _, aplug := range allPlugins { - log.Log(true, "Loaded plugin:", aplug.name, aplug.filename) - } + for _, aplug := range allPlugins { + log.Log(true, "Loaded plugin:", aplug.name, aplug.filename) + } */ }) - gr.NewButton("load toolkit 'gocui'", func () { + gr.NewButton("load toolkit 'gocui'", func() { bugWin.LoadToolkit("gocui") }) - gr.NewButton("load toolkit 'andlabs'", func () { + gr.NewButton("load toolkit 'andlabs'", func() { bugWin.LoadToolkit("andlabs") }) gr = newB.NewGroup("Learn GO") - gr.NewButton("GO Language Internals", func () { + gr.NewButton("GO Language Internals", func() { if me.golang == nil { me.golang = DebugGolangWindow(me.myGui) return @@ -114,7 +114,7 @@ func DebugWindow2(newB *gui.Node, title string) *gui.Node { me.golang.Toggle() } }) - gr.NewButton("GO Channels debug", func () { + gr.NewButton("GO Channels debug", func() { if me.gochan == nil { me.gochan = DebugGoChannels(me.myGui) return @@ -140,7 +140,7 @@ func dropdownWindow(p *gui.Node) { log.Log(INFO, "The Window was set to", name) } log.Log(INFO, "dd =", dd) - if (activeWidget == nil) { + if activeWidget == nil { // the debug window doesn't exist yet so you can't display the change // TODO: make a fake binary tree for this(?) return @@ -152,7 +152,7 @@ func dropdownWindow(p *gui.Node) { dd.AddText(child.GetProgName()) // last = child.Name mapWindows[child.GetProgName()] = child - if (activeWidget == nil) { + if activeWidget == nil { activeWidget = child } } @@ -173,8 +173,8 @@ func dropdownWindowWidgets(p *gui.Node) { // log.Log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info) - var addDropdowns func (*gui.Node) - addDropdowns = func (n *gui.Node) { + var addDropdowns func(*gui.Node) + addDropdowns = func(n *gui.Node) { // s := n.dumpWidget(true) s := n.GetProgName() dd.AddText(s) |
