diff options
| author | Lenni <[email protected]> | 2021-03-07 09:23:33 +0100 |
|---|---|---|
| committer | Lenni <[email protected]> | 2021-03-07 09:23:33 +0100 |
| commit | 257276cd70a8423fbe4283c6d7a6b99a0c3d23eb (patch) | |
| tree | e1a9d943043c18ff8fc3e71a542d543d11ff1a16 /examples/create-window/main.go | |
| parent | 3577bf0f9657fa3b9edd77a71b15b8a09634461a (diff) | |
minor fixes
Diffstat (limited to 'examples/create-window/main.go')
| -rw-r--r-- | examples/create-window/main.go | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/examples/create-window/main.go b/examples/create-window/main.go index ef7d98a..9d1784c 100644 --- a/examples/create-window/main.go +++ b/examples/create-window/main.go @@ -113,7 +113,7 @@ func main() { // and reacts to it accordingly. All events are defined in the xproto subpackage. switch ev.(type) { case xproto.KeyPressEvent: - // See https://pkg.go.dev/github.com/jezek/[email protected]/xproto#KeyPressEvent + // See https://pkg.go.dev/github.com/jezek/xgb/xproto#KeyPressEvent // for documentation about a key press event. kpe := ev.(xproto.KeyPressEvent) fmt.Printf("Key pressed: %d", kpe.Detail) @@ -129,7 +129,7 @@ func main() { // desktop environment). // // If that's the case for your environment, closing this example's window - // will also call the underlying Go program (because closing the X + // will also close the underlying Go program (because closing the X // connection gives a nil event and EOF error). // // Consider how a single application might have multiple windows @@ -137,7 +137,11 @@ func main() { // // With other DEs, the X connection will still stay open even after the // X window is closed. For these DEs (e.g. i3) we have to check whether - // the WM sent us a DestroyNotifyEvent and close our program: + // the WM sent us a DestroyNotifyEvent and close our program. + // + // For more information about closing windows while maintaining + // the X connection see + // https://github.com/jezek/xgbutil/blob/master/_examples/graceful-window-close/main.go return } } |
