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Diffstat (limited to 'logsettings/draw.go')
-rw-r--r--logsettings/draw.go133
1 files changed, 0 insertions, 133 deletions
diff --git a/logsettings/draw.go b/logsettings/draw.go
deleted file mode 100644
index d0d194a..0000000
--- a/logsettings/draw.go
+++ /dev/null
@@ -1,133 +0,0 @@
-package logsettings
-
-import (
- "go.wit.com/log"
- "go.wit.com/gui/gui"
- "go.wit.com/gui/gadgets"
-)
-
-func (d *LogSettings) Show() {
- if ! d.Ready() { return }
- d.win.Show()
-}
-
-func (d *LogSettings) Hide() {
- if ! d.Ready() { return }
- d.win.Hide()
-}
-
-// alternates between showing and hiding the window
-func (d *LogSettings) Toggle() {
- if ! d.Ready() { return }
- d.win.Toggle()
-}
-
-// Let's you toggle on and off the various types of debugging output
-// These checkboxes should be in the same order as the are printed
-func (d *LogSettings) draw() {
- var g *gui.Node
-
- d.win = gadgets.NewBasicWindow(d.parent, "Debug Flags")
- g = d.win.Box().NewGroup("Show").Pad()
- g = g.NewBox("bw vbox", false)
- d.buttonG = g
-
- g.NewButton("Redirect STDOUT to /tmp/", func () {
- log.SetTmp()
- })
-
- g.NewButton("restore defaults", func () {
- for _, wg := range myLogGui.groups {
- for _, f := range wg.flags {
- f.SetDefault()
- }
- }
- })
-
- g.NewButton("all on", func () {
- for _, wg := range myLogGui.groups {
- for _, f := range wg.flags {
- f.Set(true)
- }
- }
- })
-
- g.NewButton("all off", func () {
- for _, wg := range myLogGui.groups {
- for _, f := range wg.flags {
- f.Set(false)
- }
- }
- })
-
- g.NewButton("Dump Flags", func () {
- // ShowDebugValues()
- log.ShowFlags()
- for s, wg := range myLogGui.groups {
- log.Info("Dump Flags", s)
- for _, f := range wg.flags {
- log.Info("Dump Flags\t", f.Get(), f.Name, ":", f.Desc)
- }
- }
- })
-
- d.flagG = d.win.Box().NewGroup("Subsystem (aka package)")
- d.flagG = d.flagG.NewBox("bw vbox", false)
-
- g.NewButton("Add all Flags", func () {
- flags := log.ShowFlags()
- for _, f := range flags {
- addFlag(d.flagG, f)
- }
- })
-
- g.NewButton("Close", func () {
- d.Hide()
- })
-
- flags := log.ShowFlags()
- for _, f := range flags {
- addFlag(d.flagG, f)
- }
-}
-
-func addFlag(p *gui.Node, newf *log.LogFlag) {
- var flagWidgets *flagGroup
- if newf == nil { return }
- if p == nil { return }
-
- subsys := newf.GetSubsystem()
- name := newf.GetName()
-
- if myLogGui.groups[subsys] == nil {
- flagWidgets = new(flagGroup)
- flagWidgets.parent = p
- flagWidgets.name = subsys
- flagWidgets.group = p.NewGroup(subsys)
- flagWidgets.grid = flagWidgets.group.NewGrid("flags grid", 3, 1)
- myLogGui.groups[subsys] = flagWidgets
- } else {
- flagWidgets = myLogGui.groups[subsys]
- }
-
- for _, f := range flagWidgets.flags {
- if f.Name == name {
- log.Info("addFlag() FOUND FLAG", f)
- return
- }
- }
- log.Info("addFlag() Adding new flag:", subsys, name)
- newWidget := gadgets.NewLogFlag(flagWidgets.grid, newf)
- flagWidgets.flags = append(flagWidgets.flags, newWidget)
-}
-
-type flagGroup struct {
- name string // should be set to the flag.Subsystem
-
- parent *gui.Node // where to draw our group
- group *gui.Node
- grid *gui.Node
-
- // the widget for each flag
- flags []*gadgets.LogFlag
-}