diff options
| author | Jeff Carr <[email protected]> | 2024-01-04 23:28:55 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2024-01-04 23:28:55 -0600 |
| commit | ff32316084e11911462be420dd8310473b3d26fd (patch) | |
| tree | f95e62befdccb40ed4f1b397f71a0d24ca427c3f | |
| parent | 1f0e212002c2c5b34ea23d91e504ed59d31cab22 (diff) | |
ah, a much cleaner start to a debugger
Finally there is some sense this debugger can
finally be useful. It can be developed and worked on in
isolation from the 'gui' package therefore it can call
more sophisticated widget collections. 'gadgets'
all moved to gadgets.BasicWindow()
thank goodness all this code is isolated finally
can finally rename the files
first gadgets.BasicWindow()
Signed-off-by: Jeff Carr <[email protected]>
| -rw-r--r-- | gochan.go (renamed from debugGochan.go) | 14 | ||||
| -rw-r--r-- | golang.go (renamed from debugGolang.go) | 19 | ||||
| -rw-r--r-- | main.go (renamed from mainWindow.go) | 59 | ||||
| -rw-r--r-- | structs.go | 30 | ||||
| -rw-r--r-- | widget.go (renamed from debugWidget.go) | 32 |
5 files changed, 95 insertions, 59 deletions
diff --git a/debugGochan.go b/gochan.go index e21dda8..3f62b24 100644 --- a/debugGochan.go +++ b/gochan.go @@ -9,18 +9,18 @@ import ( "go.wit.com/log" "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" ) var debugWG *sync.WaitGroup var debugNumberChan chan int -func DebugGoChannels(n *gui.Node) { - var w, g *gui.Node +func DebugGoChannels(p *gui.Node) *gadgets.BasicWindow { + var w *gadgets.BasicWindow + var g *gui.Node - w = n.NewWindow("Debug GO Channels") - w.Custom = w.StandardClose - - g = w.NewGroup("Channel stuff") + w = gadgets.NewBasicWindow(p, "Debug GO Channels") + g = w.Box().NewGroup("Channel stuff").Pad() // var debugWG sync.WaitGroup g.NewButton("init()", func () { @@ -63,7 +63,9 @@ func DebugGoChannels(n *gui.Node) { g.NewButton("print", func () { log.Log(true, "waitgroup counter is ?") }) + return w } + func sendNumber(i int) { log.Log(true, "START debugNumberChan <-", i, " (sending", i, "to channel)") debugNumberChan <- i diff --git a/debugGolang.go b/golang.go index 1cddf9a..a037ca2 100644 --- a/debugGolang.go +++ b/golang.go @@ -10,16 +10,15 @@ import ( "go.wit.com/log" "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" ) -func DebugGolangWindow(n *gui.Node) { - var newW, newB, g, og, outputTextbox *gui.Node +func DebugGolangWindow(p *gui.Node) *gadgets.BasicWindow { + var w *gadgets.BasicWindow + var g, og, outputTextbox *gui.Node - newW = n.NewWindow("GO") - newW.Custom = newW.StandardClose - newB = newW.NewBox("hBox", true) - - g = newB.NewGroup("Language Internals") + w = gadgets.NewBasicWindow(p, "GO") + g = w.Box().NewGroup("Language Internals").Pad() g.NewButton("ReadModuleInfo()", func () { tmp, _ := debug.ReadBuildInfo() @@ -91,7 +90,7 @@ func DebugGolangWindow(n *gui.Node) { panic("test") }) - g = newB.NewGroup("TODO: finish these") + g = w.Box().NewGroup("TODO: finish these").Pad() // g.NewLabel("TODO:") @@ -122,11 +121,13 @@ func DebugGolangWindow(n *gui.Node) { outputTextbox.SetText(dumpModuleInfo()) }) - og = newB.NewGroup("output") + og = w.Box().NewGroup("output").Pad() outputTextbox = og.NewTextbox("outputBox") outputTextbox.Custom = func () { log.Log(true, "custom TextBox() for golang output a =", outputTextbox.S) } + + return w } func runtimeReadMemStats() string { @@ -5,6 +5,7 @@ import ( "go.wit.com/log" "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" "go.wit.com/gui/gadgets/logsettings" ) @@ -13,35 +14,40 @@ import ( */ func DebugWindow(p *gui.Node) { - myGui = p - bugWin = myGui.NewWindow("go.wit.com/gui debug window") - bugWin.StandardClose() - bugTab = DebugWindow2(bugWin, "Debug Tab") - bugTab.StandardClose() + if (me != nil) { + me.bugWin.Toggle() + return + } + me = new(debuggerSettings) + me.myGui = p + + me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window") + + DebugWindow2(me.bugWin.Box(), "Debug Tab") // initialize the log settings window (does not display it) - myLS = logsettings.New(myGui) + + me.myLS = logsettings.New(me.myGui) if ArgDebug() { log.SetTmp() } } -func DebugWindow2(n *gui.Node, title string) *gui.Node { - var newW, newB, gr *gui.Node - // var logSettings *gadgets.LogSettings - - // time.Sleep(1 * time.Second) - newW = n.NewWindow(title) - - newB = newW.NewBox("hBox", true) +func DebugWindow2(newB *gui.Node, title string) *gui.Node { + var gr *gui.Node //////////////////////// main debug things ////////////////////////////////// gr = newB.NewGroup("Debugging Windows:") gr.NewButton("logging", func () { - myLS.Show() + me.myLS.Toggle() }) - gr.NewButton("Debug Widgets", func () { - DebugWidgetWindow(myGui) + gr.NewButton("Widgets Window", func () { + if me.widgets == nil { + me.widgets = DebugWidgetWindow(me.myGui) + me.widgets.Draw() + return + } + me.widgets.Toggle() }) gr.NewLabel("Force Quit:") @@ -98,10 +104,24 @@ func DebugWindow2(n *gui.Node, title string) *gui.Node { gr = newB.NewGroup("Learn GO") gr.NewButton("GO Language Internals", func () { - DebugGolangWindow(myGui) + if me.golang == nil { + me.golang = DebugGolangWindow(me.myGui) + me.golang.Draw() + return + } + if me.golang.Ready() { + me.golang.Toggle() + } }) gr.NewButton("GO Channels debug", func () { - DebugGoChannels(myGui) + if me.gochan == nil { + me.gochan = DebugGoChannels(me.myGui) + me.gochan.Draw() + return + } + if me.gochan.Ready() { + me.gochan.Toggle() + } }) return newB @@ -169,4 +189,5 @@ func dropdownWindowWidgets(p *gui.Node) { } func setActiveWidget(w *gui.Node) { + log.Warn("TODO: setActiveWidget()") } @@ -2,17 +2,35 @@ package debugger import ( "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" "go.wit.com/gui/gadgets/logsettings" ) -// main debugging window -var myGui *gui.Node -var bugWin *gui.Node -var bugTab *gui.Node +var me *debuggerSettings + +type debuggerSettings struct { + ready bool + hidden bool + err error + + myGui *gui.Node -var myLS *logsettings.LogSettings + bugWin *gadgets.BasicWindow + widgets *gadgets.BasicWindow + golang *gadgets.BasicWindow + gochan *gadgets.BasicWindow -var mapWindows map[string]*gui.Node // tracks all windows that exist + myLS *logsettings.LogSettings + + mapWindows map[string]*gui.Node // tracks all windows that exist +} + +var bugWin *gui.Node +/* +// main debugging window +var bugTab *gui.Node +var myGui *gui.Node +*/ // global var for checking to see if this // window/tab for debugging a widget exists diff --git a/debugWidget.go b/widget.go index c6c953c..3f459a8 100644 --- a/debugWidget.go +++ b/widget.go @@ -6,6 +6,7 @@ import ( "go.wit.com/log" "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" ) @@ -29,20 +30,11 @@ func setActiveWidget(w *gui.Node) { } */ -func DebugWidgetWindow(w *gui.Node) { - var newW, newB *gui.Node - if (bugWidget != nil) { - // this window was already created. Just change the widget we are working against - setActiveWidget(w) - return - } +func DebugWidgetWindow(p *gui.Node) *gadgets.BasicWindow { + var w *gadgets.BasicWindow + w = gadgets.NewBasicWindow(p, "Widgets") - newW = w.NewWindow("Widgets") - newW.Custom = newW.StandardClose - bugWidget = newW - newB = newW.NewBox("hBox", true) - - g := newB.NewGroup("widget:") + g := w.Box().NewGroup("widget:").Pad() g2 := g.NewGroup("widget:") activeLabel = g2.NewLabel("undef") @@ -67,7 +59,7 @@ func DebugWidgetWindow(w *gui.Node) { // common things that should work against each widget - g = newB.NewGroup("common things") + g = w.Box().NewGroup("common things") g.NewButton("Enable()", func () { activeWidget.Enable() }) @@ -84,12 +76,12 @@ func DebugWidgetWindow(w *gui.Node) { activeWidget.Dump() }) - g = newB.NewGroup("add things") + g = w.Box().NewGroup("add things") debugAddWidgetButton(g) g.NewLabel("experiments:") debugAddWidgetButtons(g) - g = newB.NewGroup("change things") + g = w.Box().NewGroup("change things") g.NewButton("AddText()", func () { activeWidget.AddText(activeLabelNewName.S) /* @@ -129,13 +121,15 @@ func DebugWidgetWindow(w *gui.Node) { activeWidget.Delete(activeWidget) }) - g = newB.NewGroup("not working?") - activeJunk = newB.NewGroup("junk:") + g = w.Box().NewGroup("not working?") + activeJunk = w.Box().NewGroup("junk:") activeJunk.NewLabel("test junk") if (activeWidget == nil) { - setActiveWidget(myGui) + setActiveWidget(me.myGui) } + + return w } func debugAddWidgetButtons(n *gui.Node) { |
