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path: root/window.go
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package gui

import (
	"go.wit.com/log"
	"go.wit.com/widget"
)

// Why have NewWindow() when there isn't just Window()
// That's how smalltalk did things in 1972. Keep it Simple.
// todo: remove 'New' from every function name
// will that work? Are there problems with that?
// Button() Grid() Box(), Label()
// 2024/01/04 Naw, having NewWindow is more readable
/*
func (parent *Node) Window(title string) *Node {
	return parent.NewWindow(title)
}
*/

// This routine creates a blank window with a Title

func (parent *Node) NewWindow(title string) *Node {
	var newNode *Node

	// Windows are created off of the master node of the Binary Tree
	newNode = parent.newNode(title, widget.Window)
	newNode.Custom = StandardExit

	log.Log(INFO, "NewWindow()", title)
	newNode.progname = title
	newNode.label = title
	newNode.margin = true
	newNode.visable = true
	newNode.hidden = false

	// inform the toolkits
	sendAction(newNode, widget.Add)
	return newNode
}

// This creates a window off the root of the binary tree
func NewWindow(title string) *Node {
	return me.rootNode.NewWindow(title)
}

func RawWindow(title string) *Node {
	return me.rootNode.RawWindow(title)
}

// allow window create without actually sending it to the toolkit
func (parent *Node) RawWindow(title string) *Node {
	var newNode *Node

	// Windows are created off of the master node of the Binary Tree
	newNode = parent.newNode(title, widget.Window)
	newNode.hidden = true
	newNode.visable = false

	log.Log(INFO, "RawWindow()", title)
	return newNode
}

/*
// TODO: should do this recursively
func (n *Node) UnDraw() *Node {
	if !n.Ready() {
		return n
	}

	n.hidden = true
	n.changed = true

	// inform the toolkits
	sendAction(n, widget.Delete)
	return n
}
*/

// TODO: should do this recursively (on a window only)
func (n *Node) Draw() *Node {
	if !n.Ready() {
		return n
	}

	n.hidden = false
	n.changed = true

	// inform the toolkits
	sendAction(n, widget.Add)
	return n
}

// if the toolkit supports a gui with pixels, it might honor this. no promises
// consider this a 'recommendation' or developer 'preference' to the toolkit
/*
func (n *Node) PixelSize(w, h int) *Node {
	n.width = w
	n.height = w
	return n
}
*/

// when a window is redrawn, every widget in the window
// needs to be sent to the toolkit
func (n *Node) TestDraw() {
	if n == nil {
		return
	}

	n.changed = true
	n.visable = true
	log.Verbose("TestDraw() sending widget.Add", n.id, n.WidgetType, n.progname)
	sendAction(n, widget.Add)

	for _, child := range n.children {
		child.TestDraw()
	}
	return
}